Procedural Sokoban Level Generation

Discussion and feedback on Construct 2

Post » Fri Aug 30, 2013 10:30 am

Hello Guys,

just wanted to share with you this great paper on procedural sokoban level generation, which of course could be used to generate rooms for another game genres:

http://larc.unt.edu/ian/pubs/GAMEON-NA_METH_03.pdf

I'm going to implement it with C2.
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