Procedural village v0.2

Discuss game development design and post your game ideas

Post » Tue Apr 11, 2017 11:51 am

Selimovich wrote:
cesisco wrote:Thanks, I'll try some other features with the Perlin noise plugin.


What is size of your map in pxs ? :idea:


It depends, but the tilemaps are 64x64 based, so no more than 5000x5000 pixels
B
36
S
11
G
9
Posts: 399
Reputation: 10,283

Post » Wed Apr 12, 2017 11:08 am

I noticed that sometimes there are voids of grass that cannot be reached, surrounded by trees or etc.
Image
Those voids can cause some problems in the future, if you will spawn there enemies or chests...
Better practice is one of two: after generation run a search for those areas and create an opening to the player to enter or mark those areas as not for spawning.
Last edited by Yura G on Wed Apr 12, 2017 11:18 am, edited 1 time in total.
B
61
S
31
G
6
Posts: 125
Reputation: 7,895

Post » Wed Apr 12, 2017 11:14 am

Issue number two, is it okay to get two roads close to each other that it looks like highway?
Image
B
61
S
31
G
6
Posts: 125
Reputation: 7,895

Post » Wed Apr 12, 2017 2:36 pm

Yura G wrote:Issue number two, is it okay to get two roads close to each other that it looks like highway?
Image


That issue happens because collision masks(Polygons) are a bit rough right now, I’ll fix all collisions polygons later.After that, the player can reach those areas.
Actually, I think I like those double roads ;)
Thanks for the tips and feedback.
B
36
S
11
G
9
Posts: 399
Reputation: 10,283

Previous

Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 0 guests