Procedurally Generated Room / Exits

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Post » Wed Jan 14, 2015 5:29 pm

The rooms / layout are pre-made, but they are connected randomly. So the game would have to know which rooms have doors on their left, right, top or bottom and which don't, place a room next to it that fits that criteria, and do it again until finished. It would also have to remember the the order, so they player can back track, and possibly create a mini-map of the floor plan.
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Post » Wed Jan 14, 2015 11:47 pm

I'm interested in this as well.
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Post » Thu Jan 15, 2015 4:50 am

The following tutorial written by nimos100 will give you ideas how to achieve generated room including the source:
https://www.scirra.com/tutorials/999/ra ... node-based
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Post » Thu Jan 15, 2015 5:25 am

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Post » Thu Jan 15, 2015 7:35 am

Thanks all will have a look
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