Producing Musical Notes

Get help using Construct 2

Post » Tue Jan 10, 2012 11:19 pm

Hi

I'm trying to make a music maker game.So far I have mannaged to play sounds when a collision occurs.
I will need the whole range of notes and if possible different instruments sounds.

My question is do I have to load each sound as a music file. Or can I do some maths to produce different notes.

I can't find anything on youtube about this.

Thanks
Eamonn
B
3
G
1
Posts: 6
Reputation: 512

Post » Tue Jan 10, 2012 11:24 pm

There's no synthetizer available for/in C2 atm/that I've heard of.
So you can't produce your own sounds, you have to go through the addition of "samples" (sound files).Kyatric2012-01-10 23:25:08
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 6,998
Reputation: 57,786

Post » Tue Jan 10, 2012 11:51 pm

If you want retro/nes style sounds/music just use a tracker like Famitracker . Very easy to use. If you want to make a music maker game just save record each note on famitracker as a separate wav and import into C2. There's 96 notes.Kiyoshi2012-01-10 23:53:00
B
58
S
13
G
10
Posts: 632
Reputation: 12,505

Post » Sat Jan 14, 2012 12:34 am

Thanks Guys.
I'll check out Famitracker
B
3
G
1
Posts: 6
Reputation: 512


Return to How do I....?

Who is online

Users browsing this forum: cesisco, Yahoo [Bot] and 16 guests