Program question

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Post » Wed Dec 30, 2015 6:16 am

Ok,
so i recently updated the program to 219 or what ever the lasted. I have notice that when i show collision on object I now see it appear on tiled background type. And I was wondering Is it possible to filter out what to show because I'm using it to test out where collision are and such and tiled background do not need to have it since in this it just art on background nothing fancy.

And really its hard to tell which red line belong to object when you got a a lot of tiled background for a platformer. I know I can use layer filter but I kinda need the art to show so that I can quickly see if there a clipping art that is Z ordering is off.

And can i delete collision boundary off of tiled background ?
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