Programmed Animation or Frame-by-Frame

Discussion and feedback on Construct 2

Post » Sun Feb 05, 2017 3:17 pm

I was wondering before I go to deep into it..
Is it better to draw an animation then call it, or should programming it work as good.
For an example:
Let's say I want to make a reloading animation, which is better considering performance or other;
- Rotating body X degrees, hands Y degrees, etc.
- Animating it and call it when it's needed

A lot of cool stuff can be made while playing around with doing it "manually", and a lot of extra effects, but also bugs.
So my only worry is if it's gonna work fine, or should I reconsider it?
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Post » Sun Feb 05, 2017 3:25 pm

Are you doing physics on body parts?

Generally using fixed animations or loops is going to be faster an take less events.
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Post » Sun Feb 05, 2017 4:40 pm

I'm not using physics, mostly just rotations with it's speed.
I can see that, but for the most part it doesn't take many events.
And I don't really know if let's say I'd use customization would I have to do animation for every piece or is there an easier way?

Iamar, thank you a lot for the reply!
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Post » Sun Feb 05, 2017 6:09 pm

I would have to see your sprites and what you are planning for movements to tell you anything more.
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Post » Sun Feb 05, 2017 9:42 pm

If you want I can send it to your Inbox, but it's out of order, it's just for testing.
But I think I got your point.
Thank you!
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