Programming a "sand game"

For questions about using Classic.

Post » Mon Aug 09, 2010 12:00 pm

Im still litlle confused on the methods You used with this example, may I ask You to make super simple version of Your work containing one type of particles? When I openend all branches of event sheet my brain flattened.
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Post » Mon Aug 09, 2010 5:58 pm

Here's a stripped down example with some comments explaining what is being done:
[url:3v3kdoq7]http://dl.dropbox.com/u/5426011/examples/sandbasic.cap[/url:3v3kdoq7]
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Post » Tue Aug 10, 2010 11:03 am

AAAAH, its much more clear now, thanks for sharing Your ideas, and caring to explain it to us.
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Post » Tue Aug 10, 2010 11:32 am

totally awesome! :D now i think i'll have to study how you did that
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Post » Tue Aug 10, 2010 12:22 pm

whoa.
I'm about to go to work so I didn't have a chance to see how it works
but that's badass rojo, like ridiculously so
I thought I had heard the image manip object was superslow
perhaps not
Spriter Dev
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Post » Tue Aug 10, 2010 7:17 pm

A great improvement on R0J0hound's idea could be adding another dimension to the array, which would store information about the material. This way we could have real "blood" which could have different colors. Interactions between materials would be easy this way, I suppose. Oh, if I could only code it, instead of "click-coding" it.
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