Programs like spriter

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Post » Fri Aug 03, 2012 6:01 am

@lucid, I caught the above video and all the rest which I found to be really informative with lots of great insight on using the tool.

By the way, just registered on your forum site and did not find in the boards when the Construct 2 Plug-In will be available. Any insight into this?
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Post » Sun Aug 05, 2012 4:48 pm

hi @jwjb, we're working on getting a more concrete answer for that, and I'll post an update in Construct 2 forums when we have one.lucid2012-08-05 16:48:29
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Post » Tue Aug 07, 2012 7:02 am

@lucid, just pre-ordered Spriter Pro 1.0. Really liking the program so far and feel it is well worth the $25. Thanks also for your reply about posting the availability of the Construct 2 Plug-In when it has been completed.
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Post » Fri Aug 24, 2012 6:51 am

Hey Lucid,

I wasn't aware of this campaign. Congratulations on getting funded!

I have a few questions:

1. It's easy to animate a character who is walking or running left or right. But one of the things I've always had a problem doing with 2D animations, is convincingly animating walking and running when a characters back is turned to the camera the way the character is in the last 9 frames of the following animation:



Or when the character is directly facing the camera like the first three frames show. I mean sure, if I don't care about the animations looking realistic I can do it, but I want them as real as possible.

Does or will Spriter have a way to manipulate the limbs when a character is in those positions, and do it in a way that can look believable? I just saw the deformation tool in the KS video and I'm wondering if that's something that might directly address this?

2. Is this compatible with Construct Classic?
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Post » Sat Aug 25, 2012 6:22 pm

@lucid ?
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Post » Tue Aug 28, 2012 8:45 am

Sorry for the delayed reply everyone. Haven't checked the forums in a bit.

Thanks MrMiller
1.Mike will be making art packs using the usual technique used in professional studios which isto render it in 3d, then use that as the base for the hand-drawn art. You'll be able to replace the body parts with your own art, and tweak the animation. You'll most likely get ideas of how to solve some of the problems associated with making iso characters as well.

The deformation is the very last thing we're adding to Spriter. It might appear in some limited fashion before then, but it won't be until after 1.0, which is estimated for a late December release.

Procedural animation will arrive before deformation, and possibly before 1.0. Using procedural editing features will provide some new an interesting ways to deal the isometric issue, and things like forshortening, etc. With video of the features in action it'd take a minute or two to describe and make sense. Without video, I'd have to outline it in detail, which is quite a read, but if you're interested, can be found here. Please excuse the typos. It was the last 64 hours of the Kickstarter.

2. It will be when I or someone else makes a plugin
unfortunately I won't be able to get to that in the near future. If any of the other CC plugin devs want to get to it sooner, I'd be more than happy to help them.


To everyone else, sorry it took so long to update you on the Construct 2 plugin. I need to confirm something before making the announcement, but I expect to have some good news by the end of the week.lucid2012-08-28 08:53:44
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Post » Thu Aug 30, 2012 1:30 pm

That sounds awesome, Lucid! Bummer about CC, though. However, by the time I get around to making the game I have in mind, C2 will probably have matured to the point where I may not be using CC anymore.

Congrats again, and you're doing great with everything!
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Post » Sat Sep 01, 2012 12:09 am

thanks mrMiller


update herelucid2012-09-01 00:09:39
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