Project A.R.K Game making opportunity Help needed

0 favourites
  • 12 posts
From the Asset Store
Game with complete Source-Code (Construct 3 / .c3p) + HTML5 Exported.
  • Greetings everyone in the Scirra community. My name is Chris, I'm the story writer and character design developer for a group of dedicated people whom are all in the process of designing a 2D fighting game for the PC, and eventually/hopefully for the consoles. We are incredibly dedicated FGC(fighting game community) members and inspired by games like the Marvel vs. Capcom series, BlazBlue, Guilty Gear series, Persona 4, Skullgirls, and more, we launched forward to make our own unique and enthralling addition to the video gaming world. We meet on voice chats weekly, have an investor, and so far an amazing story that is unlike most we've seen. We have almost 20 complete character concepts and are aiming for 40 with further DLCs(downloadable content). Working on level design, sprites, and more.

    But here's the thing, we need programmers, sprite design/animators, and other people who are similarly dedicated and skilled in making a great fighting game, which will find a huge following in this ever-growing niche of video gaming. We will be setting up a Kickstarter, Facebook, and other social sites soon. If you are interested, please leave me a message at this email.

    chris0flournoyjzk@Yahoo.com

    Check out our website! openpalmproductions.wix.com/projectarc

    Further posts to follow. =)

  • Be sure and check out Spriter.

  • I LOVE Fighting games. ok though to be fair I don't have the time to play them as much.

    SF2 New Challangers, SFA 1 and 2, SF3 and SF4 are my Favorite Capcom.

    I love Guilty Gear..... drooooool on the linking system. If I drooled anymore I think I would get kicked off the site :D. I've played a lot of the others MK, KoF, Samurai Showdown, Karateka(yes the original Figher), Gladiator, Smash Brothers series, Play Station All Stars, some I can't even remember the name of, Marvel Vs (capcom, Tatsunoku?), X-Men, SF vs X-Men. Clash of Champions and whetever else I'm missing. Though ihaven't played SkullGirls, blueblaze and persona4. I've been staying a way from Fighters these days do to my addiction to fighters :D and there odds to destroy my family :D

    Though to be honest I like the Team Fighter a lot less. I play the Vs series, but I don't like them that much. It would be nice to play an optional 1 Character mode.

    Anyways. Your website indicates this is a community of gamers making 0 budget game. ie no pay until the game is out and selling. But your limited tot he PC market. Which isn't really the most robust market for fighting games.

    Also your being way to ambitious to launch with 20 characters. You should launch with 12, offer free up to 20 as they are developed then charge for more past that.

    Keep in mind that the original SF only had 1 Playable Character, where as the rest had very limited moves to make them not playable. SF2 let you only play 8 Characters. then unlocked the bosses later for 12. Then only in SF2:NC did they offer 4 more for a roster of 16.

    So I really suggest you offer 4 with an early access to test the waters. Launch with 8 for a Beta. 10 to 12 for a release version. release 2 at a time while continuing development up to 20. Then start charging DLC.

    ok as for Online. This needs to be ironed out from day 1. If you don't build this into the game engine from the start. Don't do it at all. Also since your using C2 programmers you using C2. Wich means you need to consider what C2 can do for networking and your own needs and I'm going to lay them flat.

    1. For online action fighters(like all listed in the OP) you NEED UDP based communications. Right now the only way to do that is to use NodeWebkit. This means it's PC only game and likely will never recieve a C2 to Wrapper Console port for years to come.

    2. C2 does not have a robust networking api right now. Who ever you get is going to be putting a lot of work into both the game and building the networking plugin.

    and finally you mentioned something about already having an investor?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Spriters? And thanks for the Info Jade but me and my team is to committed so we continue to work on this project intill its 100% the way we see it

  • LegendaryRyu00

    brashmonkey.com/spriter.htm

    Good luck with that. I wish you and you team all the best :)

  • jayderyu: actually, your statement about the PC market not being robust for fighting games has to be tempered by the fact that there aren't so many fighting games available for PCs.

    For the longest time, the main "viable" one was MUGEN which wasn't really legal ^^

    Growing up I often regretted that not more fighting games were available on PCs, and with the recent arrival of SF4 (yeah I still consider it as recent), DiveKick, SkullGirls, the platform is developing for fighting games. (I let aside blaze blue "voluntary" I haven't played/checked it out and from what I understand it's a more "Hardcore" fighting game, pretty much the kind I couldn't get into as it would require too much involvement before being able to truly appreciate it/be good at).

    I'm not sure C2, ATM, is the best platform to develop one though (the previous network issues mentioned will require some strong technical work, I'm also not sure you can plug an arcade stick atm (at least mine doesn't seem to work last time I checked a few months ago) which will be kind of a barrier for FGC).

    Spriter is definitely a tool I would use to make such a game though, allowing to gain time on developing/implementing the characters, allowing to "move away" from rectangle hitbox from games like SF for example and provide something new. Nevertheless, like C2 and HTML5, Spriter is also a work in progress. The good news is that the development of the game could go along the one of C2/HTML5/Spriter and all could evolve nicely together.

    To get back to the game itself, there is still a big lack of informations to see if it is a viable project, yet I'm looking forward the next posts to see how it goes.

  • jayderyu: actually, your statement about the PC market not being robust for fighting games has to be tempered by the fact that there aren't so many fighting games available for PCs.

    You are absolutely right. PC have never been considered a viable platform for Fighters. In the long run It seems due to lack of having Fighters there doesn't seem to be a large user base for them. However, a good game made even in a genre that doesn't seem popular can do really well and possibly improve the market. So who knows what the current Fighter market could have been, but then again the market would be far more tapped. Personally I think a fighter done right for the PC market could be very popular, but I also believe the controls designed around arcade sticks and VG Console pads don't work so well which could be one of the defining barriers. i have not admit the experience of a fighter with a Keyboard and Mouse isn't that good :|

    For the longest time, the main "viable" one was MUGEN which wasn't really legal ^^

    MUGEN the software is legal. use of sprite rips I believe is legal for PERSONAL USE. So distribution of said sprites is not legal :\ which pretty much is the big legal factor.

    I'm not sure C2, ATM, is the best platform to develop one though (the previous network issues mentioned will require some strong technical work, I'm also not sure you can plug an arcade stick atm (at least mine doesn't seem to work last time I checked a few months ago) which will be kind of a barrier for FGC).

    I think C2 can be a fine platform. As for the controller the game could just be made to take advantage of a K&M controls rather than map out controllers.

    As the mentioned network is going to be a problem. Nodewebkit supports UDP. So maybe that's a route with Photon.

    To get back to the game itself, there is still a big lack of informations to see if it is a viable project, yet I'm looking forward the next posts to see how it goes.

    Agreed I would love to see a flagship C2 Fighters game :P

  • Well if you guys want info you can email me or skype me so i can answer all ur questions.. but this topis IS for me looking for help... not advice but HELP so yea lol

  • Saying you're looking for people to join your team, but also saying you don't listen to advice, isn't really a good thing.

  • Excel you been going around messing with everyone dont start here please i read everything everyone posted but its not progressing the reason why i am on this site. if they need more info about this game they can message me personally but other then that i dont need the advice i need a Sprite maker and a programmer to help my lead guy so if your not interested in helping then dont post please and thank you

  • Yes, but with out the "advice" technical hurdles addressed it comes off that the game is more idealized rather than having a solid plan of development. As it is the project you want needs the areas addressed and a very solid direction than "our vision". You need the path to get there which hasn't been addressed.

    Have you addressed the networking?

    Have you addressed that the game is standard AA release title which usually has 20+ people being paid. Yet ARK is free developement.

    Have you addressed that doing Street Fighter controls on a keyboard sorta sucks.

    Is your artist seriously going to draw X moves times FPS for 20 characters? In what time frame? Spriter offeres the benefit of tons of animation opportunity at the fraction of developement time.

    These aren't just advice. These are discussion topics on your approach. Which haven't been answered.

    I think we all want the project to succeed. A solid robust fighting is what is drawing people into thread, but there is little selling encouragement to really get anyone on board. What do you have, can do, why it will work?

    And Skyping questions loses a lot of benefit. the benefit of a forum is that any questions you answer hear are now shared. Where as skyping a simple question means the question is unanswered for anyone else.

  • once again i thank you but yes i addressed most of those things , I have a artist who is willing 2 do all those things we have a programmer working hard night and day to get it done so like i said IF you want this project 2 succeed dont you think you should talk to me personally? me and my team is hard working we have a plan and THAT is why we made it thus far i am on this site asking help from skilled people not because we are in desperate need its to make sure we can get this best out this game so Jade and Excl i am thankful for ur criticism and wanting to help me with this game but if your not going 2 help MAKE it i really dont need you on here making me look bad so either help or stop posting here? plz n thxs

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)