Project bar design

New releases and general discussions.

Post » Sun Mar 29, 2009 12:09 am

OK, I've just about finished a total rewrite of the project bar and all surrounding things to do with it.

Here's how it's looking:



Layouts, event sheets, objects, object folders, resources, etc can all be added/removed/reordered, expanded and collapsed. Sound and music can be previewed via right click and menus.#

One thing I'm not sure on is having families in there; is it necessary or helpful? You can right click the stub to access the family manager, but beyond that it just shows families in use.. maybe useful for a quick overview but..

It'd be good to get feedback on the design; how could/should fonts, colours, bold/italic/underline, etc or more items be utilised to make things even better?
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Sun Mar 29, 2009 12:57 am

Maybe there could be an option to change the folder color? Something to keep the eye from slipping past all that yellow. You'd really only have to have a few different colors to choose from to make a difference.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Sun Mar 29, 2009 3:16 am

I agree about familes, they have their own editor, and its not like you can do much from the project bar.
Now if you were to put a plugins, or behaviors section in instead....
Image Image
B
161
S
48
G
89
Posts: 7,347
Reputation: 66,249

Post » Sun Mar 29, 2009 7:51 am

Rich, you're awesome. This'll make it _MUCH_ easier to organize things and keep them under control. Looks really clean and tidy to me.

The families in there sound a little redundant, yeah. Especially since you could just set-up a hotkey for the family editor to pop up.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Sun Mar 29, 2009 10:40 am

OK, families removed.

Is the rest of the design okay?
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Sun Mar 29, 2009 10:53 am

Global variables, attributes etc.? Bit redundant, maybe, but it is nice to have all such resources in one place :)

Also behaviors, effects in use?
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Sun Mar 29, 2009 12:13 pm

Looking nice! Yeah I agree with Mipey, behaviours and effects in use would be handy, although the latter more so.
B
15
S
5
G
7
Posts: 877
Reputation: 5,650

Post » Sun Mar 29, 2009 12:18 pm

How/where/why would they go/be useful?
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Sun Mar 29, 2009 1:00 pm

Cause you'd have every major control in one place. Wanna change a global variable? Do that in the projects bar. Wanna change a private variable? Do that in the projects bar.

We could have a 'Variables' Folder with subMenus for 'Global' and 'Private'.

Under global, we'd have all the global variables. Under 'Private', we'd see a list of objects that have private variables, which we could expand and create / remove pv's.

Also, what about Function objects and accessing their keys? So we could directly set some keys in the function object in there and trigger them using events.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Sun Mar 29, 2009 2:35 pm

Uh... private variables are gonna multiply like crazy. It is best if we leave them under respective objects they belong to.

Anyway, for behaviors, it'd be nice to see which objects have each behavior type, in case I missed one or want to change some behavior settings across the board. Basically, when you add a [Bullet] behavior, you'd get a Bullet folder under Behaviors folder, when you open it, it lists the objects with said behavior.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Next

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 2 guests