Project file size problem

Discussion and feedback on Construct 2

Post » Mon Dec 23, 2013 10:50 am

Hi guys :)

I'm just wondering if having a project(the project folder) with at least 30-50mb would cause problems when uploading it to a website?

Are there any sites that would host a file with that size for free?

My project currently has a single stage and already amounts to 4mb, and I plan to do 9 more stages.

Thanks :)

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Post » Mon Dec 23, 2013 1:02 pm

Dropbox offers 2GB for free, and you can also export project to dropbox to test them
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Dec 23, 2013 1:19 pm

Hi @majikk

Having a 50MB project might cause issues while downloading your game - users might have to wait quite a bit of time, before they can play.

Several workarounds here:
1) If you are creating a multimedia-heavy game, consider releasing it as an executable with NodeWebkit/Cocoon etc.
2) Create a smart loader with a mini-game, that will keep the player busy until the main part downloads
3) For audio, use lower bitrates to keep file sizes smaller.

Your node-webkit solution will be *smaller* than the web-export, if you use a lot of sounds - as Node-Webkit only needs an OGG format, while regular web-export will have to keep wider compatibility and use multiple sound formats.

Cheers,
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