Project Hex: GEO Demo [Devlog / Feedback]

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Post » Tue Jan 06, 2015 6:01 am

@codah Busy, indeed! Thanks for checking it out!

Sandybee wrote:Did you use spriter to make the animations, it's really good.


I did use Spriter. I'm glad you think so! :D
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Post » Tue Jan 06, 2015 11:24 am

Hi Jacob!
Good animation, especially walk.
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Post » Wed Jan 07, 2015 12:36 am

ThreeDancingFlie wrote:Hi Jacob!
Good animation, especially walk.


Thanks! :)
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Post » Sun Jan 11, 2015 3:41 am

Updated a bunch of art this week! :D Here's some screen shots:

Image

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Post » Wed Jan 14, 2015 3:35 am

Here is the latest version for feedback: https://www.googledrive.com/host/0B1Aaz ... U1kOWRSekU
(EDIT: this one has touch controls for mobiles! https://www.googledrive.com/host/0B1Aaz ... jNKMkdIUkE )
Hopefully, with your feedback :) I will have an official Demo out in a couple of weeks.

There's no audio yet, and there's a few animations hangups and small bugs like that, but please let me know your thoughts, advice, suggestions! :)
Thanks!

They're in game, but just in case: Arrow Keys to move, D to Drink/Spit, F to Float... S is.. well.. not ready yet.
Last edited by spacedoubt on Sat Jan 17, 2015 1:14 am, edited 1 time in total.
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Post » Wed Jan 14, 2015 4:22 am

heh. Played it through. Had a bit of trouble with the elevator but eventually got it right :) I like the animations, not sure where GEO gets the drinking straw from though :shock: Looks like you've got the Spriter thing going well. The floating feels right. Might be a picosecond too long on the 'push' delay. hmm I guess the spit water effect is not there yet. There's some good water demos going around I'm sure you've seen. Need a bit more movement in the levels and general special effect goodness! Good work so far keep it up :D
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Post » Wed Jan 14, 2015 4:30 am

@codah Thanks! As always, I appreciate the notes! :D
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Post » Wed Jan 14, 2015 4:36 am

Looks like a good start.
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Post » Wed Jan 14, 2015 7:43 am

Burvey wrote:Looks like a good start.


Thanks! I'm aiming to develop if for 6 more months before final release! ;)
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Post » Wed Jan 14, 2015 9:24 am

Now this gameplay is quite neat - if you balance the crazy dying from that first demo with more gentle moments like this it could be quite cool. Finished the little demo and felt ready for more, which is always a good sign.

The Spriter animations are quite good, but was animation blending available in C2? That would help when moving from a walk to push, etc.

It's also nice to see that the environment has improved and the random tiles are quite neat, but overall I feel the artwork could use some work to be competitive, it's a little "smudgy", especially the switches and such. I took the liberty of making some rough examples:

GeoParts.png

Hopefully this isn't too straightforward, but then most people will judge by screenshots first and gameplay second (and the gameplay here is cool, but that eye needs it's candy as well).
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