project is not working like it it should in r58

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Post » Mon Sep 26, 2011 5:22 pm

No idea what's going on here, everything was fine and then i've installed r58 and now can't scroll my screen...

code is simple
[code]+Player_Detector: On collision with Blocker_Left
++Blocker_Left: Go_Left_To = "UpperCorridor" ->
               -> System: Set Player_Position to 926
               -> System: Set scroll X to 820[/code]

Player_Position is a variable whitch controls Player.X position.

In r57, when player_detector collide with Blocker_Left it moves player to a new position, and screen scrolls to a new position as well - pretty straight forward.

but in r58 look's like collision is not triggered, player can overlapp or walk through blocker_detector and nothing happening :/

I didn't do or change anything after installing r58, just save project in r57, installed r58, open project in r58, that's it :(
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Post » Mon Sep 26, 2011 5:31 pm

Can you make a .capx reproducing this or send me yours? (You can email it if you want to keep it private.)
Scirra Founder
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Post » Mon Sep 26, 2011 7:13 pm

Just send you a PM with link to my project file.

And one more thing i've noticed. In the event sheet "Player" there's a small "Player Collision Tests" section:
+Player_detector overlaps Object_Detector -> set Player_action to something
+Player_detector [inverted]overlaps Object_Detector -> set Player_action to ""

It works perfectly fine in r57.
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