Project Metroidvania

Show us your completed creations made in Construct 2

Post » Wed Oct 17, 2012 3:35 am

PROJECT METROIDVANIA


This is a fun project I've been working on for my own enjoyment. It's in the vain of Metroid\Castlevania (hence the tentative title). There's still a lot to be done, but for now you can run around and beat up on a box..yeah fun! It has a good buffer system (try dashing into a jump...even if you hit jump too early, it will still jump when you're allowed to). It also has a saving system so level events aren't repeated. I also have good amount of the map done but they still need level tiles, environment hazards, enemies etc. Press [ if you get to a room that has either no tiles or the tiles don't match up to see collision.

Anyway please let me know what you think. I'd be interested to hear if the game runs well on your system(press Tab to see FPS), how the controls feel, or whatever other comments you may have.

Thanks for checking it out!

Play Here

CONTROLS
Arrows - move
Double tap Left or Right - Dodge
Space - Jump
S - Attack (Up and down arrows modify attacks)
Enter - Forward text

DEBUG
0 - Gives all abilities (wall slide\wall jump...double jump got broken when i added the buffer system)
[ - shows invisible objects and hides level gfx.
Delete - deletes saved data. If for some reason you want to re-trigger a cinematic or something
Tab - Shows some variables, in case you're interested
B
77
S
49
G
25
Posts: 346
Reputation: 17,409

Post » Wed Oct 17, 2012 4:06 am

Wow cool

You did a good job on the animations, and controls handle nicely. As far as frame rate, i was getting a constant 59 FPS on my end
B
18
S
3
G
1
Posts: 35
Reputation: 1,875

Post » Wed Oct 17, 2012 4:22 am

Amazing ^^
Only bugs I found is that sometimes I can't jump or I can't walk, like after an attack seemed like I was stuck until I jumped
B
83
S
21
G
15
Posts: 1,039
Reputation: 15,134

Post » Wed Oct 17, 2012 9:50 am

Ho yeah! Excellent! Constant 60 fps here.
B
61
S
16
G
12
Posts: 314
Reputation: 11,307

Post » Wed Oct 17, 2012 7:17 pm

Good job, nice animation and graphics and the controls are cool ;D
B
38
S
8
G
3
Posts: 438
Reputation: 6,869

Post » Wed Oct 17, 2012 10:16 pm

Very cool. Like 7Soul said, you can't move, or dodge in the opposite direction, after attacking or dodging until you jump. Everything looks great. I can't wait to see more of this one.
B
45
S
13
G
7
Posts: 34
Reputation: 5,919

Post » Thu Oct 18, 2012 12:44 am

Awesome graphics, looking forward to the completed version!
B
11
S
3
Posts: 56
Reputation: 975

Post » Thu Oct 18, 2012 1:49 am

Thanks for the feedback! Strange though, I tested on two computers and I'm not able to duplicate the bug where you're stuck and have to jump to get out. Maybe that's a framerate issue messing with the timers? Guess I'll have to add some secondary checks to makes sure you're able to move afterwards.
B
77
S
49
G
25
Posts: 346
Reputation: 17,409

Post » Thu Oct 18, 2012 2:27 pm

Awesome to see it in motion Lou, subbing to this thread for sure :)

~t
B
4
S
1
G
2
Posts: 61
Reputation: 997

Post » Thu Oct 18, 2012 5:52 pm

The movement getting stuck is fixed. Looks amazing! The screen shake is a great addition. The uppercut move is great and I was able to juggle the block in the corner. Very fun. Can't wait to see more!
B
45
S
13
G
7
Posts: 34
Reputation: 5,919

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 4 guests