Project Metroidvania

Show us your completed creations made in Construct 2

Post » Thu Oct 18, 2012 6:29 pm

Awesome graphics!

Combo attack is nice, but a little stiff.
Did you model the character out and turn it into pixel graphics? because it looks pretty convincing! I love it.

Aerial attacks are fancy, and the effects you do look really nice.

Zooming is fancy too.

PS: I found your secret tunnel!Rory2012-10-18 18:32:52
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Post » Fri Oct 19, 2012 12:00 am

@lildragn I was about to email you that I posted up a demo. I think I told you it would be at least a month more before I made it public, but I figured I'd post it early and get some feedback even in its unpolished state.

@whatever23 I didn't fix anything...but glad things worked for you all of a sudden.

@Rory Thanks for the crit! I'm still working on the attack animations and I'm definitely not happy with the basic combo.
Yup, the character is a 3D model with some photoshop work. It's a big cheat, but it's so much faster to animate that way. For me at least.
BTW, I stopped using Construct for awhile, but I played your "My Irrational Fear of Unicorns" game a few months ago and it motivated me to get back to doing games. Nice work on it!
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Post » Fri Oct 19, 2012 5:50 pm

@UberLou Wow, I'm glad that something I did managed to motivate you. You've outdone yourself I must say, it looks so much more refined and fun to play than many of the games I see around here, so good work ;)
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Post » Fri Oct 19, 2012 10:45 pm

This looks pretty promising, i can't wait to play a more advanced version of it.
The animation is great, i love the attack effects, ant the Uppercut is fantastic.

BUG: After Double Tap for dodging, you can't move until you jump...

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Post » Sat Oct 20, 2012 12:16 am

Wow this is amazing
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Post » Sat Feb 09, 2013 3:37 pm

This is great! I have started working on a similar Metroidvania-style project but I can't get the changes back and forth between layouts to work. What is the best way to do that?
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Post » Sun Feb 10, 2013 4:18 am

Great stuff! Loving the animations. I'm also getting that issue where movement locks up until I jump, but only after dashing. Running Firefox 12.0


[QUOTE=StrangeDos] This is great! I have started working on a similar Metroidvania-style project but I can't get the changes back and forth between layouts to work. What is the best way to do that?[/QUOTE]
I managed it with my own project by having whatever triggers the layout transition also set a global variable that tracks where I was last. Then on the next layout's start it compares that value to decide where to set the player's location. That way you can have multiple entry points for one area.Ahr Ech2013-02-11 20:55:51
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Post » Sun Feb 10, 2013 10:15 pm

Whoa! I LOVE the graphics, animation effects and that smooth movement you achieved with the gameplay.

It's looking really nice so I hope to see it in a more advanced state soon :P
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Post » Mon Feb 11, 2013 3:42 pm

Hey guys thanks for the comments. I've worked on this a bit more, but I've put it on hold until Spriter releases and works well with C2. The animations have gotten very heavy and I want to keep them looking fluid rather than cut out frames.

@StrangeDos - To change layouts, I just have 2 hidden objects. A door object that sends the player to the next layout when they collide (the door has a variable with the name of the next layout). There's also an invisible spawn point on the next layout that the player spawns on

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Post » Mon Feb 11, 2013 4:00 pm

Great animations, can't wait to see it once you pick it back up.
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