[QUOTE=UberLou] Hey guys thanks for the comments. I've worked on this a bit more, but I've put it on hold until Spriter releases and works well with C2. The animations have gotten very heavy and I want to keep them looking fluid rather than cut out frames.
@StrangeDos - To change layouts, I just have 2 hidden objects. A door object that sends the player to the next layout when they collide (the door has a variable with the name of the next layout). There's also an invisible spawn point on the next layout that the player spawns on
How do you get the player sprite to spawn in the right spot on the other layout? Cause hell if I could figure out how to do that!
Also I really dig the concept here!