Project Terrastruct

Post your Construct-made creations!

Post » Wed Jun 03, 2009 9:57 am

Terrastruct is an app for creating terrain maps out of mesh's.
Its a fairly simple process that just about anybody can do, but the thing is we have the ability to import mesh's, so there's really no need to import the extraneous data, or create the events for it.
I'm still in the planning process, and the first part of the engine is made.
Included in the zip you'll find a mesh, and an exe that loads it. This is an example of a map with detail that's fairly high, but it's just a taste of what can be made with the process.

[url:w4bv8xlb]http://dl.getdropbox.com/u/666516/tsdemo.zip[/url:w4bv8xlb]
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Post » Wed Jun 03, 2009 10:41 am

looks pretty hot.
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Post » Wed Jun 03, 2009 7:11 pm

nice; it's subtle, and it works really well with the high-res ground texture.
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Post » Wed Jun 03, 2009 7:15 pm

Indeed, it is quite nice. Though I notice that shadows need some work.
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Post » Wed Jun 03, 2009 7:31 pm

Thanks

I don't have a lot of experience in making maps so it might be a while before I get them perfect. I plan to make a few tuts on how to get some decent results once I get good enough, and I have a working product. For now you will have to make up the image, and distort map in another editor, but hopefully in the future you will be able to do all the editing in one app. Plus there are tons of terrain programs out there that are made to do that kind of thing. The example was made using Gimp, and I've already experimented with Anim8or, and Terragen, and they will also work.
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Post » Sat Jun 06, 2009 11:26 am

Update:
Included in the file is the current version, a working model of the conversion program.
Also includes some mesh's, and images for testing.
Note the heightmap was made with construct as well, meaning a full blown terrain program is possible.

To do:

Heighmap creator 10%
Texture creator 0.0% :P

Please take a look any suggestions are welcome.

[url:apqj0le3]http://dl.getdropbox.com/u/666516/terrastructC.zip[/url:apqj0le3]
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Post » Sat Jun 06, 2009 2:20 pm

This is great, very proffesional.
One thing that I think might help is possibly changing the text that says "load mesh" to a lighter gray/white colour to help make it a bit more readable.
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Post » Sat Jun 06, 2009 3:34 pm

Do you rekon iso mode for games will be possible? What you planning to do with it? Realy good stuff. Congrats! :)
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Post » Sat Jun 06, 2009 4:13 pm

do you mean like rotating and tilting ?
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Post » Sat Jun 06, 2009 5:02 pm

[quote="alspal":1mduk2kj]This is great, very proffesional.
One thing that I think might help is possibly changing the text that says "load mesh" to a lighter gray/white colour to help make it a bit more readable.[/quote:1mduk2kj]

Thanks, Ill see what I can do.

[quote="megatronx":1mduk2kj]Do you rekon iso mode for games will be possible? What you planning to do with it? Realy good stuff. Congrats! :)[/quote:1mduk2kj]

Also thanks, and yes like alspal said tilting and rotating are feasible, matter of fact you can already do rotation.
As to tilting , you would have to set up a loop to simply add or subtract z data across the mesh.
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