Project Vestiged dev

Post your Construct-made creations!

Post » Wed Jun 26, 2013 11:17 pm

Greetings to Scirra and to all Construct users, decided to start making a thread to show the progress as it continues on my first game. The concept is a 2d sidescrolling adventure with some rpg elements such as questing where you salvage a wrecked town. Hopefully it will be wrapped up in an atmospheric mix of steampunk/clockpunk aesthetics with a compelling story inspired by many concepts of analytical psychology. The soundtrack is intended to be a quircky and ambient like electro swing and nujazz by Chillback Resistance (my electronic music duo project). Art style will be one of the heavier parts which hopefully will feature a mixture of hand drawn art mediums for backgrounds and a vector semi-cartoonish look for characters, buildings, and objects. Will be posting as the project grows and that might take a while xD

Here's the first prototype for mechanics: (took about 4 days of work, let me know what you think!!!)
http://www.mediafire.com/download/x0bbjqjk49b399m/Vestiged_Prototype.exe
Arrow keys to walk, shift to jump, enter to interact and click on the little down triangle for passing dialogue, which is quite cheesy since this prototype doesn't concern look and feel yet.

IMPORTANT: the prototype ends once you finish the first "quest" for the ORANGE house, after that there isn't anything else TO DO, if you continue interacting after that point it will bug very nicely :)

Here are some concepts and mockups by me...i'm no artist though...





At the moment i am really interested on working with a 2d artist willing to helping me out with the second prototype, if anyone is interested please let me know!!! kraed2013-06-26 23:22:25
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Post » Thu Jul 11, 2013 8:13 pm

Been helping out a small indie team work on their title and was able to chat with the concept artist to do some work for this project.

Some sketch concepts for the main protagonist!

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Post » Tue Jul 23, 2013 9:37 pm



Remaking the prototype into a true playable thing!!! The actual graphics won't be silhouette, though!



prototype level design!kraed2013-07-24 14:54:28
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Post » Thu Jul 25, 2013 12:45 pm



Implementing a day/night cycle and weather system to the prototype. The acid rain will harm the player if it's present, the fog will harm the player late at night when it picks up.
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Post » Sun Jul 28, 2013 3:20 pm



Weather and day/night in action!
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