Project Zan

Show us your completed creations made in Construct 2

Post » Fri Nov 22, 2013 4:23 am

Just exported a new build that can be accessed from the link above.

UPDATES
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New Stage Added, 4 total.
Squirrel Enemy Introduced
Can Destroy Trees for health
Bug Fixes


Still have alot of work to do, going to be 2 more enemies introduced Porcupine and Bees. As well as a new trap introduced the Wooden Spikes! The final stage, stage 10 will be a boss fight against the Forest Grizzly. Enjoi!
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Post » Fri Nov 22, 2013 4:39 am

Nice. My 2 year old son absolutely LOVES Zan's smash attack! It cracks him up! :)

By the way, I'm not sure if you noticed or not but you have a little bleed-over on the top of your sprites in the top left that show how many lives are remaining.
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Post » Fri Nov 22, 2013 4:56 am

Yes I do notice that now, thank you for bringing it to my attention. For me it is only when I am down to 1 or 2 lives but not 3. Is that the same for you? Also I am overjoyed that anyone enjoys my game for any reason so I'm super stoked your kid get's a laugh.
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Post » Mon Dec 16, 2013 5:54 am

Been awhile since my last post as the holidays can get quite hectic.

Life Update
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I had a phone interview with Digital Domain for a possible artist position in Vancouver, FUN!

Game Update
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Minor bug fixes
Added grass tufts and flowers to level 1 & 2


It's a small update more or less just to say I'm still here and still working on the game! Hope everyone is having good holidays.
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Post » Wed Dec 25, 2013 5:18 am

Merry Christmas to all with a new Zan:The Destroyer update. I hope everyone is enjoying their holidays.

CONTROLS
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Arrows = Move/Jump
Spacebar = Attack

LINK
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https://dl.dropboxusercontent.com/u/72974151/ZanProject/index.html

UPDATES
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Bug fixes/tweaks
Enemy fixed and incorporated
Place holder BG Audio
More Artwork added with parallax
Butterflies, Grass Tufts, Flowers Added
New level added.


Let me know what ya think via forum post.
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Post » Fri Dec 27, 2013 2:39 am

Nice start and quite fun experience. Im not sure how much energy you are willing to put into this game, so some of these suggestions might sound bit too much if you are just making fun project without plans to release full game.

Things I enjoyed.
- Simple and fun game, suitable for quick and fun mobile gaming.
- Graphics did fits to game theme nicely.

Things that could be improved.
1) Start/Intro scene is bit uncenessary and personally found it annoying after several restarts.

2) Music, I personally had enjoy it more without flute or whatever that high ptch instrument was, but thats just me.

3) At level 3, just before "goal area" you cant really see where you are jumping and can easily die (unless you paid attention at lower platform), I found this bit too cheap way to make level harder.

4) If time, consider doing "idle animation", it was bit funny to see my character freezing into "movement" position when I was not moving.

Suggestions.
1) Intro/Menu scene.
How about creating "lobby world", so player can move around in small area and enter into "world portals", little bit of interaction is always fun.

You could even place few NPC`s (using same sprite as player, but different color?), pressing "action" button would enable player to talk with NPC`s who could tell game story, praising game creator (credits in funny way) etc.

2) Checkpoints.
Tho its small game, after losing 3 lives whole game restarts which can be frustrating. You could simply restart current level or use "lobby world" suggestion that allowing player to re-enter to the current level (if I was on level 2, I can enter back to level 2 or previous levels).

3) Live drops.
Maybe add random chance of getting "bonus live" from the trees (sometimes live drops, mostly health drops) or other sources, with limitation that player must have less than 3 lives in order to get bonus one.

I will be checking back and test out future updates, of course trying my best to provide feedback and suggestions. Keep up the good work!CoffeeOD2013-12-27 02:40:14
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Post » Sat Dec 28, 2013 8:25 am

Thank you so much for the suggestions I take all critiques and ideas into consideration. I am super excited for the next release which will include new stages, enemies, & obstacles. That being said with so much more content being added it will probably take me a bit to put out a new update. So far the updates have been minor, but the next one should be a fairly big one.

Just so ya'll know I aint fibbing I shall give a small teaser to a new enemy that will be introduced. I wouldn't get to close if I were you though.

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Post » Wed Jan 08, 2014 12:05 am

AHHHHHHHHHH    I had such a great time playing this!!!!
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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Post » Wed Jan 08, 2014 4:08 am

Thanks Mark I hope to have the next update out by the end of the month!
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