Promlems with import sounds

Get help using Construct 2

Post » Tue Aug 18, 2015 1:15 pm

Hi!
I want to import some sound effect to my very first game but when i try i got an error.
"Converted to AAC, but failed to convert to OGG." Why?
B
6
Posts: 8
Reputation: 248

Post » Tue Aug 18, 2015 4:08 pm

In this case the most appropriate solution is before importing the adio AAC, AAC convert this to OGG audio format, you must use another external program, I routinely use the Nero Wave Editor to do this kind of conversion, or Audacity. You can use another program since at the time of import into Construct 2 is already imported in OGG format.
B
32
S
9
G
3
Posts: 280
Reputation: 4,262

Post » Tue Aug 18, 2015 5:48 pm

I always try to use WAV sound format, it never gave me any problems.
I recently had an issue, though, while trying to import sounds with construct because of my antivirus. I related the problem here: viewtopic.php?f=146&t=133602&p=919579#p919579
Good luck!
B
6
Posts: 9
Reputation: 270

Post » Tue Aug 18, 2015 7:03 pm

Thank you! First i converted to OGG with audacity and it's working now :)
Another question. Can i make a pitch for the sound? (like in unity so if a sound plays a lot then it won't get that anoying)
B
6
Posts: 8
Reputation: 248

Post » Wed Aug 19, 2015 1:50 am

I'm sorry, I could not quite understand the translation what you want to do, you can be clearer? so I can see if I can help you.
B
32
S
9
G
3
Posts: 280
Reputation: 4,262

Post » Wed Aug 19, 2015 7:31 am

Soo i want that the game would change the sound everytime. I mean once it's deeper a little bit and once it's higher a little bit. So if a sound used a lot of times (Like shot sound) then it won't be so boring and anoying.
B
6
Posts: 8
Reputation: 248


Return to How do I....?

Who is online

Users browsing this forum: dop2000 and 23 guests