Propaganda - My 1st game on Google Play

Show us your completed creations made in Construct 2

Post » Wed Mar 11, 2015 1:04 pm

Download from Google Play store
https://play.google.com/store/apps/deta ... propaganda
and tell me please what do you think about it.
Thanks
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Last edited by Egyptoon on Sun Mar 15, 2015 4:16 pm, edited 1 time in total.
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Post » Wed Mar 11, 2015 4:41 pm

Nice "Flappy Bird" clone with a twist.
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Post » Wed Mar 11, 2015 6:39 pm

Yeah it definitely looks and seems to play great. Also, you seem to have a lot of positive ratings for your game as well, good job on that. What's your profit plan?
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Post » Thu Mar 12, 2015 2:39 am

Thanks for reply, I'm just trying to test and discover what can i create using construct 2, so there is no profit plan and no unique idea for this game, the purpose of this game is to test performance on mobile phones, learning how to integrate Google play services in games, learning how to save high score (best score) using webstorage, and how to use vibration, how to make toggle button for sound mute, etc. , waiting for reports from Google developer console and studying them to help me create bigger and better games in future.
I just want to know how far can i go with construct 2 and what are the limits.
Till now i can't make (score share to Facebook and twitter), and i don't know how to give player a gift every day (how to make game which can access mobile phone clock and calender to make something new every 24 hours for example)
Your comments and reply will be very useful and helpful to me, so thanks a lot :)
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Post » Thu Mar 12, 2015 7:37 am

Nice work!
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Post » Thu Mar 12, 2015 4:48 pm

Message: Egyptoon can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
the game will be removed from google play! i got this alert : Security alert

Your app is statically linking against a version of OpenSSL that has multiple security vulnerabilities. You should update OpenSSL as soon as possible.

The vulnerabilities were addressed in OpenSSL versions beginning with 1.0.1h, 1.0.0m, and 0.9.8za. To confirm your OpenSSL version, you can do a grep via ("$ unzip -p YourApp.apk | strings | grep "OpenSSL""). For more information about the vulnerability, please consult http://www.openssl.org/news/secadv_20140605.txt.

To confirm that you've upgraded correctly, upload the updated version to the Developer Console and check back after five hours.

Please note, while it's unclear whether these specific issues affect your application, applications with vulnerabilities that expose users to risk of compromise may be considered "dangerous products" and subject to removal from Google Play.
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Post » Fri Mar 13, 2015 10:08 pm

@Egyptoon

Which version of crosswalk are you using?
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Post » Sat Mar 14, 2015 5:41 am

Right now I'm using Crosswalk version 7 which has OpenSSL issue as mentioned, building with Crosswalk 10 to solve this problem gave me a very very poor performance.
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Post » Sat Mar 14, 2015 8:35 am

@Egyptoon

The best choice you have right now is to improve your game's performance in all ways you can and testing everything using crosswalk 10. :/
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Post » Sat Mar 14, 2015 8:47 am

Congratulations!
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