Proper cloning

New releases and general discussions.

Post » Fri Jan 30, 2009 8:32 pm

I'll bet this has been suggested already (I couldn't see anything though)... if so then please delete and point me to where it has been asked already.

When cloning an object (copy / paste clone), it should really be like an exact duplicate of that object, effects and behaviours included. This enables easier level editing and testing. Especially for physics stuff. This is something I noticed from the first time I toyed with Construct. Now that I'm testing physics stuff it's just more noticable.

Would be nice to see this fixed for a future update :)
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Post » Sat Jan 31, 2009 3:18 am

Yeah for 0.99 i'm going to go over all the stuff like that and code a proper system that allows you to paste/clone objects with all their effects, behaviours, variables, attributes, families, etc and move them between applications. I also plan to have events copying event sheets between applications too. Hopefully once objects copy across properly (remembering their behaviours etc) it will be possible to make entire layers and entire layouts copy across. I'm also toying with the idea of having event groups linked to objects, so if you copy an object from one application to another, it will also copy a group of events...but yeah its gonna be quite a challenge
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Post » Sat Jan 31, 2009 8:00 am

[quote="David":2kw5f8y0]Yeah for 0.99 i'm going to go over all the stuff like that and code a proper system that allows you to paste/clone objects with all their effects, behaviours, variables, attributes, families, etc and move them between applications. I also plan to have events copying event sheets between applications too. Hopefully once objects copy across properly (remembering their behaviours etc) it will be possible to make entire layers and entire layouts copy across. I'm also toying with the idea of having event groups linked to objects, so if you copy an object from one application to another, it will also copy a group of events...but yeah its gonna be quite a challenge[/quote:2kw5f8y0]

Perfect. I need all of that. Taken together, it's almost like a way to make custom behaviors that you code with construct.
Spriter Dev
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Post » Sat Jan 31, 2009 1:04 pm

[quote:3ed42ssu]Yeah for 0.99 i'm going to go over all the stuff like that and code a proper system that allows you to paste/clone objects with all their effects, behaviours, variables, attributes, families, etc and move them between applications. I also plan to have events copying event sheets between applications too. Hopefully once objects copy across properly (remembering their behaviours etc) it will be possible to make entire layers and entire layouts copy across. I'm also toying with the idea of having event groups linked to objects, so if you copy an object from one application to another, it will also copy a group of events...but yeah its gonna be quite a challenge[/quote:3ed42ssu]

Awesome! Looking forward to that! It wouldn't be fun if it wasn't a challenge right? ;)
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