Proper referencing in C2

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Post » Mon Apr 21, 2014 9:14 pm

I'm annoyed. I have multiple collision events defined on my object family, each setting a different damage value to my object. But no matter what event occurs, it always sets the first action/amount.

Why are the events and actions not being seperated as defined?

In my example atm every enemy receives the 'nuke' damage when being hit by a 'bullet'...
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Post » Mon Apr 21, 2014 10:04 pm

It shouldn't behave like that.

Works fine in this example http://www.eli0s.com/Tests/Families.capx

Perhaps you have somewhere some other event(s) that counteract those shown in your picture?
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