Proper use of Analog Joystick

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Post » Mon Feb 11, 2013 10:04 pm

I have been messing with the analog a little and wondered what people thought of the movement.

I have a character who aims with a small target in font of him, it follows the mouse and is really smooth.

Basically "mouse look".

I implemented something where every tick it sets the look to the axis of the joypad. I found this to be really jerky, it hits the 8 points of axis mostly, and to get anywhere smooth in between, you have to really move slow with the joypad.

Has anyone found a solution to this or is there a better way to get smoth movement?
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