Proper Z-ordering

Discussion and feedback on Construct 2

Post » Tue Nov 22, 2011 7:35 am

I hate to make a suggestion as I know Scirra's plate is so full... But there is something I see as a major necessity as a game gets larger.
The Z-ordering at the moment gets very irritating, as it is very difficult to specify what is on top of what if there is a large number of objects, especially if they are not to be in the layout at start.
A good solution would be to be able to specify the z-index of objects at edit-time (and runtime, why not ;) )
An excellent solution would be a vertical list of all objects that could be accessed, and the objects moved up and down the list to specify what is on top of what.

That would be a fantastic and welcome solution.
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Post » Tue Nov 22, 2011 6:15 pm

Also construct classic's move in front of or behind object would be great as well.
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