Proposed licensing model (take 2)

Discussion and feedback on Construct 2

Post » Thu Mar 03, 2011 10:59 pm

How about from now on, people actually read the proposal, the whole proposal, even the first line. And talk about specific points in the proposal they take issue with.

such as instead of A on line 5 ______________ how about B_____________________ because C_____________.
Posts: 57
Reputation: 3,692

Post » Thu Mar 03, 2011 11:04 pm

buddy40: I'm pretty sure what they meant was that that sort of response is not conducive to the Construct community, and possible users might shy away from a seemingly negative community, which we seem to rapidly devolve into the longer these threads go on.

Ashley, since there seem to be a definite split here between people that are ok with the licensing model and those that aren't, I think it's time to cut out the community from the discussion. Take the responses and poll data you got from these threads and see if you can talk to a marketing consultant (or whatever they call themselves), if you're not doing that/planning on doing that already. I'm pretty sure that would be much more productive at this point.

It's great that you want to involve the community as much as you do (and it'd probably be a good idea to continue doing so), but in the end a community will almost always disagree with itself.
Only you guys should make the definitive decisions. They may be influenced by the community, but should not be mandated by it. Because then nothing happens when people start arguing.
Posts: 524
Reputation: 9,896

Post » Thu Mar 03, 2011 11:23 pm

yeah, people are getting pretty passionate about it, and unfortunately as much as i and some construct loyalists are fine with it, and just eager to get them on their way financially, the roughly 65 percent who approve is not very promising. I think honestly it's just hard for people to put aside the fact that it's not complete at the moment. Until it is, you're going to have to be sustained on the community who already trusts it will eventually get there.

with a complete product, there will be less resistance, but i think it'll be important to point out how many +1 versions competitors have, most have more than 1 every two years.

just thought of this.
maybe you should just have a set group of features that construct 3 will have, still do incremental updates, but when it reaches that level, people who have paid for the subscription fee will still get it even if it's called c3
it won't even be a subscription, it'll be a future proofing promise. its the free update guarantee, which extends to +1 versions as well.

that'll feel better for most. which i think is the main problem, is this is a different business model, and the words just don't sit right with alot of people. which may seem insignificant, but it's's pretty much everything when it comes to selling something. to them it feels almost like a product rental, and not only that, but a rental of something incomplete with no clear idea of what they'll have when the rental expires.

promise what 2.0 will have. at that point, decide the features of 3.0, increment the updates over the next months or years, and deliver, and I think people will be happier.

maybe even at this early stage, it might be a good idea to compile a list of promised features for 2.0, to get some more early adopters, as well
Spriter Dev
Posts: 3,259
Reputation: 16,894

Post » Fri Mar 04, 2011 12:13 am

I think inkBot is right: this discussion has gone as far as it is usefully going to.

Rest assured: we've read every post of feedback. We hear you. However, now I think is the time where we take this in to our hands. Thanks for all you posts, but I'm locking this now. If you really have a burning issue to take up, feel free to email/PM me.
Scirra Founder
Posts: 24,441
Reputation: 194,681


Return to Construct 2 General

Who is online

Users browsing this forum: JesusJ, troublesum and 14 guests