Proposed licensing model (take 2)

Discussion and feedback on Construct 2

Post » Wed Mar 02, 2011 12:30 am

[quote="KrushBrother":1j6ry5j5]I'm also not a fan of commercial non-official plugins/exporters.
Money's not a problem, in any amount, I just think that (a) you need to keep your revenue streams future-proof, and (b) people need to get value for money from their official purchase.[/quote:1j6ry5j5]

Absolutely correct about people getting value for money from official purchase. This is why I mentioned the plugin exchange would not have the paid option added until we felt there was a big enough volume and variety of free plugins out there.

We really want to give as much value as we can in the product.

[quote="KrushBrother":1j6ry5j5]How come you haven't come up with license upgrade prices?
It doesn't have to be complicated.
Just allow people to pay the difference.
We're not talking physical goods here, so there's no depreciation value to be factored in.
[/quote:1j6ry5j5]

It's a little bit more complicated than that, because:

User 1 buys normal license
User 2 buys normal license

1 month later user 1 upgrades for total cost of new license - amount paid
1 day BEFORE user 2's license expires, he upgrades.

Both paid the same amount, but license expiries would be different.

Although, as you point out it wouldn't be hard to work out, we're just considering options at the moment.

[quote="KrushBrother":1j6ry5j5]
Again, it's all pretty irrelevant to me while there's no .exe export.
The projects that I'm working on involve Unity, Construct 0.x, and Java, so maybe when I'm done with those, Construct 2 will be worth looking at (for the reason I've stated several times already).
The problem is, I may well be more than happy with the toolset that I've used to make those, and may not choose to add another.
I fear you may push away other Construct users without the inclusion of an .exe exporter early on too.[/quote:1j6ry5j5]

That's a fair opinion, and as we always have said, an EXE exporter will eventually be included.
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Post » Wed Mar 02, 2011 12:33 am

oh yeah, in addition to my last questions:
will unofficial exporters be allowed?
and
will the plugins and/or exporters be open-source since the ide is the thing sold now

I've got one more:
will commercial plugins still be allowed if sold outside the plugin exchange?
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Post » Wed Mar 02, 2011 12:38 am

[quote="toralord":3k2q4aej]I hate the idea of C2 going the same way as every other commercial game creator tools.
when I was thinking about C2 going commercial I was thinking how big it could get if you guys added so social components like facebook, youtube, xbox live, steam, etc
that is way I wrote this post viewtopic.php?f=35&t=8704&start=60#p66604

The fact that you said that c2 is going to take up to 2 years to catch construct 0.x.
You might not add the features I want to use for some time and, there will be bugs.
I could just wait for 2 years.
There is no way I will pay.
If I am putting up money I want to be able to make the game I want right away.
I am kind of disappointed at the fact that it seems that you guys are thinking so much out side of the box when it come to commercializing your product to the same level that you did when you started program Construct 0.x, to C2.[/quote:3k2q4aej]

I understand your frustration, but we are thinking long term. This is healthier for construct in regards to it's future.

Unfortunately the reason most game tools went down this path is because pretty much the only sustainable model to allow developers to work full time on it.

I love your ideas about social components, and we have every intention of allowing interaction with these tools where possible in C2.

The Alpha license is meant to offer a long term cheaper deal for people who adopt Construct early. I totally understand that you will only pay for a completed product, but that just means the Alpha license isn't for you.
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Post » Wed Mar 02, 2011 12:39 am

[quote="KrushBrother":1a4hhznh]But the lack of an .exe exporter means it's a no for me.[/quote:1a4hhznh]
I don't think you should put a vote against the licensing model because you don't like the features - they're different things. If we did an EXE exporter, that would not change the proposed licensing model! So the question is, is it a good licensing model?

We've been over the EXE exporter in other threads - we knew we'd disappoint many people with HTML5, but we took a risk and did it anyway, and we still want to eventually produce an EXE runtime. So hopefully everyone is happy in the end!

[quote="toralord":1a4hhznh]The fact that you said that c2 is going to take up to 2 years to catch construct 0.x.[/quote:1a4hhznh]
0.x was developed very irregularly, part time, in odd evenings here and there. If we go full-time, I think we could catch up within 6 months - but that's not a guarantee (I probably said 2 years to avoid disappointment, or because we weren't planning to go fulltime yet). Feel free to wait until you think it's mature enough to buy a license, but then you might end up paying more (because the early adopter licenses are significantly marked down).

I think being a games publisher or "the youtube of games" is way too crowded a market. There are a ridiculous number of other game arcades out there, some even running on HTML5 now. What's so special about a Scirra arcade? I really can't see why people would come to our site over an established arcade, so I don't think that's the way to go for us. Besides, we want to attract game creators, not just game players. We're about the program.

@lucid: as the original post says, the HTML5 exporter and all its plugins will be open source. Third party exporters and plugins will be allowed, either free or commercial, regardless of whether or not they're on an official "exchange".
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Post » Wed Mar 02, 2011 12:48 am

[quote="Ashley":1jxj5gmi]
@lucid: as the original post says, the HTML5 exporter and all its plugins will be open source. Third party exporters and plugins will be allowed, either free or commercial, regardless of whether or not they're on an official "exchange".[/quote:1jxj5gmi]
awesome, thank you. missed that part

I'm ready to preorder, btw, just so you know there are some people who will.

[size=85:1jxj5gmi] and since I'm already posting about something else, I'd like to add my voice to the EXE!!! crowd[/size:1jxj5gmi]
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Post » Wed Mar 02, 2011 12:50 am

[quote="Ashley":2ozjmfl8]

I think being a games publisher or "the youtube of games" is way too crowded a market. There are a ridiculous number of other game arcades out there, some even running on HTML5 now. What's so special about a Scirra arcade? I really can't see why people would come to our site over an established arcade, so I don't think that's the way to go for us. Besides, we want to attract game creators, not just game players. We're about the program.[/quote:2ozjmfl8]

But how many have there own game creator tool and that works so easy?
I see construct as a unique type of tool for making games.
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Post » Wed Mar 02, 2011 1:02 am

[quote:3i31go8c]Sounds like you want us to give away C2 free just because you spent a lot on your computer Well, it sounds like you realise we need to do this, so we'll do our best to keep you happy anyway![/quote:3i31go8c]

a demo version with a 30 day trial.The crackers are going to have a field day with this lol.Ash make sure that it's uncrackable.Piracy kills progress ,Down with piracy arrrr lmao',long live the exe.
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Post » Wed Mar 02, 2011 1:16 am

To expand on the idea of 30 day trial:

- All updates are lagged behind
- After 30 days you can still use the software for personal use!
- After 30 days though you will have to endure a program start up message.
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Post » Wed Mar 02, 2011 1:25 am

[quote="Ashley":2lt6xauv][quote="KrushBrother":2lt6xauv]But the lack of an .exe exporter means it's a no for me.[/quote:2lt6xauv]
I don't think you should put a vote against the licensing model because you don't like the features - they're different things. If we did an EXE exporter, that would not change the proposed licensing model! So the question is, is it a good licensing model?

We've been over the EXE exporter in other threads - we knew we'd disappoint many people with HTML5, but we took a risk and did it anyway, and we still want to eventually produce an EXE runtime. So hopefully everyone is happy in the end![/quote:2lt6xauv]
But you can't seperate the license from its product. That's like saying "I can't really say what exactly I will sell you, but I want to charge 200 for it. Is it ok?"
We can only say if a licensing model is a good idea for the specific product it is offered for. And without a guarantee for an .exe exporter, a robust editor, and at least the feature set of Construct 0.x, well, without all this that model is a bad idea.

I don't mind that those features will take time until integrated, but it needs to be definitely in. And as soon as it is so, then that license model is a good idea.

Because, apart from real Scirra fans, people will only buy a feature rich, complete (for its tasks) product.
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Post » Wed Mar 02, 2011 1:30 am

[quote="Gullanian":2ge22vhv]To expand on the idea of 30 day trial:

- All updates are lagged behind
- After 30 days you can still use the software for personal use!
- After 30 days though you will have to endure a program start up message.[/quote:2ge22vhv]
There we are, the end of the Reaper model... :cry:

What message will it be?
"You are currently playing a game that was done with a trial version that expired. Please urge the developer of this game to f...ing buy a license." :mrgreen:
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