Proposed licensing model (take 2)

Discussion and feedback on Construct 2

Post » Wed Mar 02, 2011 10:19 am

[quote="zurtri":3n6njum9]
The other thing is that I though the amounts of money were a touch low.
[/quote:3n6njum9]

Maybe to you, but thanks to conversion rates the 599 option (for example) would be nearly $1,000 for me. Which at that price point, there are far better options available, as much as I like Construct.
B
13
S
6
G
6
Posts: 144
Reputation: 3,106

Post » Wed Mar 02, 2011 10:29 am

Another way of generating income would be to actually sell the games which are made with CS2.Look at UDK for instance,First they made great titles using thier engine and then they made that engine open to the public.How do i judge a good games creation app from a great games creation app?.The answer is quite simple ,By looking at the full games which were created with the app.

If you want to generate an income from CS2 then there has to be games which showcase the technology.Create full games with CS2 , Sell it and see what happens.Your user base would triple simply because people know what to expect from the app.

Its like this ,Wow i played this wikd awesome game and it was created by CS2.That app rocks and the best part is that you can actually buy it to create your own wikd games.See where im going with this?.
B
22
S
3
G
6
Posts: 1,356
Reputation: 7,141

Post » Wed Mar 02, 2011 10:31 am

[quote="buddy40":3m1yxs2t][quote="zurtri":3m1yxs2t]
The other thing is that I though the amounts of money were a touch low.
[/quote:3m1yxs2t]

Maybe to you, but thanks to conversion rates the 599 option (for example) would be nearly $1,000 for me. Which at that price point, there are far better options available, as much as I like Construct.[/quote:3m1yxs2t]

Hi Buddy,

Discount license
- For indie/personal use where associated revenue < 20k/yr, or non-profit/educational use
- Buy for 149 future-proofed with 10 years of free updates

Commercial license
- As with discount, but for business/commercial use or where associated revenue is > 20k/yr
- Buy for 599 future-proofed with 10 years of free updates

$1000 for 10 years future proofing comes out to $100 a year. You only need this license if you have a revenue >$20,000. If you went for the $1k 10 year license, in that period of time you would have turned over $200,000. The construct license represents 0.5 of that total minimum revenue.

If you are earning <$20k a year from associated revenue, you only need the 149 for 10 years future proofed license, or 39 per 2 years.
Image Image
Scirra Founder
B
125
S
37
G
25
Posts: 3,945
Reputation: 44,922

Post » Wed Mar 02, 2011 10:35 am

[quote="Gullanian":17l59xx3]
If you are earning <$20k a year from associated revenue, you only need the 149 for 10 years future proofed license, or 39 per 2 years.[/quote:17l59xx3]

I understood it the first time I read it ... the point is not that it isn't a fair deal, just that the conversion stinks right now and there are better options out there at that price point.

It's really a matter of opinion, as I prefer royalties over up-front costs. I've been involved with two commercial games thus far, both of which used tools that relied on royalties - and yes, I realize this method is cheaper in the long run for a successful project.

So, just to be clear I am not implying anything is over-priced.
B
13
S
6
G
6
Posts: 144
Reputation: 3,106

Post » Wed Mar 02, 2011 10:40 am

That's one thing that has been bugging me... Why are you guys using pounds instead of dollars? Unless I've missed something and you guys actually live in the UK and not the US, haha.
B
94
S
37
G
11
Posts: 404
Reputation: 11,275

Post » Wed Mar 02, 2011 10:42 am

Ashley is in the UK, and I believe David is in Australia? Sorry if that's incorrect.
B
13
S
6
G
6
Posts: 144
Reputation: 3,106

Post » Wed Mar 02, 2011 10:51 am

I'd use pounds instead of dollars as well.. Dollars are worth *** and are pretty damn unstable..

edit: And stop complaining about the commercial license. It's a pretty good deal! You only need it when you earn over 20.000 pounds with your games. That's a whooping 32.490 US Dollars at the moment. 1.000 dollars in costs is only about 3% of your earned 32.490 dollars.

And it's pretty fair since you use their software to create your game in the first place..

edit2: The above calculation is wrong. I forgot that the 1.000 dollar license lasts for 10 years. So your profit would be 200.000 USD or more. viewtopic.php?f=35&t=8722&start=40#p66826
B
2
S
2
G
1
Posts: 109
Reputation: 1,068

Post » Wed Mar 02, 2011 11:00 am

@Buddy, thanks for clarifying. We understand there are people out there who prefer royalties, but from our point of view that would be a very time consuming and logistically very difficult operation to organise. Also, it relies on the fact that someone is going to have to put in a lot of time managing all the royalties, it get's really tricky. We actually think the simple payment option is better for both parties in terms of flexibility.

Yes we are based in the UK. Prices for proposals are being initially quoted in sterling, this may change at a later date.

Currency conversions are pretty bad $- at the moment, and have been for a while now, we are aware of this and aware of frustrations that can arise because of bad market conditions. We will do everything we can to make sure the price we offer gives customers good value, and sustainability for the future of Scirra.
Image Image
Scirra Founder
B
125
S
37
G
25
Posts: 3,945
Reputation: 44,922

Post » Wed Mar 02, 2011 11:03 am

[quote="Muurtegel":31ayymx6]I'd use pounds instead of dollars as well.. Dollars are worth *** and are pretty damn unstable..

edit: And stop whining about the commercial license. It's a pretty good deal! You only need it when you earn over 20.000 pounds with your games. That's a whooping 32.490 US Dollars at the moment. 1.000 dollars in costs is only about 3% of your earned 32.490 dollars.

And it's pretty fair since you use their software to create your game in the first place..[/quote:31ayymx6]

Don't forget that it's roughly $1,000 for a ten year license which means if your company is turning over $20k annually, in the ten year period you would have turned over $200,000, so $1,000 seems like a reasonable charge during that period. I expect 99% of people to fall into the standard 39 license.
Image Image
Scirra Founder
B
125
S
37
G
25
Posts: 3,945
Reputation: 44,922

Post » Wed Mar 02, 2011 11:40 am

You're right. I didn't even think of that.

This would mean that you pay 100 dollars a year and earn at least 35.490 dollars. (the revenue in the first post is measured in pounds) Don't you think that the pricing is a bit off? Construct is a pretty essential tool to create the game, else the developer(s) would've chosen to code it themselves or to use a different engine..
B
2
S
2
G
1
Posts: 109
Reputation: 1,068

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: shinichild, Unconnected and 1 guest