Prototype checkpoint system

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Post » Wed Dec 23, 2015 2:00 pm

I don't know if it's good to post test games/engines or small experimental Capx files here but here it goes

I just tried making a checkpoint system as simple as possible with the use of "Persist" behavior

Here's the CapX file if you willNow what I ask if this checkpoint system is reliable, good to use for simple platformers/top-down or so, should I got with a better checkpoint system or is this good to go?

thank you very much, anyone feel free to use the checkpoint system should they find it helpful, it's very simple to use with no fusses.
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