pseudo 3d and how to make it?

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Post » Sun Oct 13, 2013 8:46 am

@jojoe Nice one! there a problem is memory. Not all computers can handle this memory, until cut some parts and make repetive as @Sebastian provided his idea is better because it would help to mantain memory, I would love to try it, if we have an asset.
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Post » Sun Oct 13, 2013 9:44 am

Oh and another thing.this type of game dont need left and right animation.if you press left arrow the animated(?) backround will continue to move from the right to the left.i think that is a 3d animated scene in x axis from the right to the left.

@jojoe epic job in the 3d fighting game mate..very very goodspy842013-10-13 09:45:15
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Post » Sun Oct 13, 2013 12:42 pm

I'll just leave this here.
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Post » Sun Oct 13, 2013 3:55 pm

[QUOTE=spy84] last night i tried it again resolution 1280*720 rendered in blender3d 9 frames.i resize it to 960*540 and import it to c2.In my phone cocoonjs crash down in the tablet was almost smooth.it uses 64mb of ram.the problem is that i think the more frames the more smooth is the animation.so with only 9 frames i rendered and used the backround runs terrible..but the thing is that if i use more frames the memory will increase dramatically decreasing the fps.

ill try what @sebastian said.
@everyone thanks a lot for your help.[/QUOTE]

The background animations can get really big.

Killer Instinct CHD was 100 megs in a compressed image.

For a phone game Paralax and animated sprites are the way to do it.
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Post » Sun Oct 13, 2013 8:42 pm

Glad I could be of some help! I have a couple more ideas for saving space, but they would be hard to explain without providing lengthy examples. I'm just a game artist with little to no programming skills. :/

@spy84

How about just skipping rendering the 3D model all together? Do you just want it to look 3D or does it have to be a pseudo-3D look?

I think the best way to achieve a 3D look with 2D sprites is to just create a multi-layered image and use parallax to fake it. It'll take some time, but it's very doable in C2 and with fewer events and you can maybe even do away with any animation frames.

If you want to better the illusion, you can also apply some image rotation, add squash/stretch to the images, add blend effects and use some image swapping when you can't bend and twist the images anymore without breaking it.

Something like this:

Head Rotation with 2D Images

It's done in After Effects on a 3D canvas, but all the images are 2D. The 3D canvas makes the animation easier, but it's not required to achieve the effect.
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Post » Sun Oct 13, 2013 9:08 pm

I'll just leave thi..

http://youtu.be/LgJyiOyA3jc?t=40s

Ehh what ever.
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Post » Sun Oct 13, 2013 9:17 pm

Thanks @newt Spriter looks awesome!

Looks like he has some sort of flip-book for rotating things. It would help out in this situation a lot.
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Post » Sun Oct 13, 2013 9:34 pm

I did a stair like Dungeon and Dragons (http://youtu.be/8alVk4Zi5A0?t=57m21s) without any difficult...

Also, you just need to resize the sprites in real time using code or Spriter, like @Newt referred.TELLES08082013-10-13 21:34:37
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Post » Sun Oct 13, 2013 9:46 pm

I'm not familiar with Spriter. It looks amazing! How well does it integrate with C2?
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Post » Sun Oct 13, 2013 9:54 pm

[QUOTE=Sebastian] I'm not familiar with Spriter. It looks amazing! How well does it integrate with C2? [/QUOTE]

Hi @Sebastian
I think it is an official plugin now?

https://www.scirra.com/blog/119/spriter-support-in-construct-2

Not sure how to access it though. I was going to play with Synfig tonight... I might give Spriter a run instead.
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