Pseudo 3D (Space Harrier, Road Rash etc)

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Post » Fri Jan 11, 2013 12:37 am

So I was implementing a pseudo 3D floor, and after coming up with my own way, I did a search and found this sweet page describing the techniques involved in these games. It gives a great breakdown of many games using this style. It's something I thought about for years but never found any decent info on it. Hope someone finds it as interesting as I do.

PSEUDO 3D
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Post » Fri Jan 11, 2013 5:34 am

Oh, so that's how they did those type of games. Nice link, its pretty informative.
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Post » Fri Jan 11, 2013 6:36 am

Very cool, Road rash was one of my all time favorites! Cant wait to makes something like this 8)
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Post » Fri Jan 11, 2013 8:54 am

Very good read. Thanks for the link, procrastinator :)
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Jan 11, 2013 2:32 pm

The odd thing is, a few years ago I was doing a slots game and wanted the reels to curve so they looked the part. I didn't realise at the time I was basically using a similar technique to these games! Although, my method was painfully slow (blitzmax), it did work.

Yeah it's a very nice read. I'd love to see more old games broken down like this.
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Post » Fri Jan 11, 2013 3:01 pm

I saw a game once which used 2D sprites in a top down view to give the coordinates for fake 3d when the 3d is produced.
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Post » Fri Jan 11, 2013 7:04 pm

I used that site as a reference a while back to make a example in Construct Classic.
http://www.scirra.com/forum/outrun-like-racing-game_topic40154.html
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Post » Fri Jan 11, 2013 7:11 pm

is this doable with Construct 2?
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Post » Fri Jan 11, 2013 7:30 pm

[QUOTE=R0J0hound] I used that site as a reference a while back to make a example in Construct Classic.
http://www.scirra.com/forum/outrun-like-racing-game_topic40154.html[/QUOTE]

And you kept the site secret from the rest of us eh? tsk ;p

Awesome example though and so few events. If I attempted that, my events would run into the double figures!
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Post » Fri Jan 11, 2013 7:33 pm

[QUOTE=Yung] is this doable with Construct 2?[/QUOTE]

Yeah it's possible. You'd just create a line sprite for every "scanline" and adjust the Y, height and width based on it's Z position. I'm actually doing something along those lines, but not a road... should be able to show soon.
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