So I was implementing a pseudo 3D floor, and after coming up with my own way, I did a search and found this sweet page describing the techniques involved in these games. It gives a great breakdown of many games using this style. It's something I thought about for years but never found any decent info on it. Hope someone finds it as interesting as I do.
The odd thing is, a few years ago I was doing a slots game and wanted the reels to curve so they looked the part. I didn't realise at the time I was basically using a similar technique to these games! Although, my method was painfully slow (blitzmax), it did work.
Yeah it's a very nice read. I'd love to see more old games broken down like this.
[QUOTE=Yung] is this doable with Construct 2?[/QUOTE]
Yeah it's possible. You'd just create a line sprite for every "scanline" and adjust the Y, height and width based on it's Z position. I'm actually doing something along those lines, but not a road... should be able to show soon.