Pseudo 3d?

Get help using Construct 2

Post » Sun May 27, 2012 7:31 pm

@aridale
I don't think that a combi texture would work, because you'd have to take into account all possible combinaison of height between the seethrough wall and the wall behind...
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Post » Sun May 27, 2012 10:36 pm

I am highly impressed. I Did construct 2 was powerful but this is too much
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Post » Mon May 28, 2012 4:23 pm

yeah I just dont think theres any other way to do it besides rendering twice. And it just wont work for real time play right now =/
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Post » Mon May 28, 2012 10:31 pm

Here's an updated example:
+ variable height walls
+ walls at varying z locations
+ changed the line drawing for level design
http://dl.dropbox.com/u/5426011/examples11/raycast4.capx

Note: You'll need the canvas object for this one.
I get 4-10 fps on my rig.

EDIT:
found another reference for raycasting with a lot of diagrams:
http://www.permadi.com/tutorial/raycast/index.html
Could be useful.R0J0hound2012-05-28 22:42:43
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Post » Tue May 29, 2012 5:39 pm

hmm I get about 15-20 fps on my work comp. Havent tested at home yet. Looks good tho =D
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