Publish game for Mac or Linux?

Get help using Construct 2

Post » Mon Oct 15, 2012 7:30 pm

Does the Personal/Business edition have the ability to publish a game as a Mac app or a Linux program? (Or has anyone used a workaround to do this?)

Edit: as an actual program, not an HTML5 browser run thing.nightmaretaco2012-10-15 19:32:14
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Post » Mon Oct 15, 2012 11:20 pm

PC export is through Awesomium. I don't actually know if they offer Linux and Mac support right now, but I think they do. I think Ashley will have to do some things to C2 to work with this, however. Not sure.
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Post » Mon Oct 15, 2012 11:46 pm

Awesomium have announced that they will eventually support Mac and Linux, but it's not out just yet. Hopefully in a few months we'll have it.
Scirra Founder
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Post » Tue Oct 16, 2012 3:55 am

"API is available for C++ and .NET on Windows, Mac OSX, and Linux" says Awesomium.

O_O Nice to know they're looking into Linux too. That quote makes it sound like OSX should be available now. Soon is better than never anyway. :)

Thanks, I didn't realize PC export was through Awesomium, that's very helpful.
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Post » Tue Oct 16, 2012 6:11 am

I believe you need Mac OSX and Linux before to compile, i'm not sure how it works, there a fact Unity3D can export .app for Mac OS X by Windows.
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Post » Tue Nov 20, 2012 4:36 am

[QUOTE=Joannesalfa] I believe you need Mac OSX and Linux before to compile, i'm not sure how it works, there a fact Unity3D can export .app for Mac OS X by Windows. [/QUOTE]

I think Unity does some virtual machine funny business like Java. Don't think they can just compile natively like that.
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Post » Tue Nov 20, 2012 5:02 am

AppJS has option too, you can include HTML5 files and distribuite from Windows to Mac and Linux.

I would like to know if Awesomium has similiar method like AppJS
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