Publish sequence

For questions about using Classic.

Post » Sun Aug 21, 2011 9:50 pm

Ohh... Weird. On my computer it doesn't work if you drag a layout ABOVE layout 1, but it works if you drag layout 1 BELOW layout 2. Can anyone else confirm this?
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Post » Sun Aug 21, 2011 10:11 pm

It seems to work in either direction for me.
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Post » Sun Aug 21, 2011 10:15 pm

That IS weird. Anyway, it works either way on mine, either dragging Layout 1 below Layout 2 or dragging Layout 2 above Layout 1.
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Post » Sun Aug 21, 2011 10:17 pm

Darn, it still doesn't work doing it the other way for me =/
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Post » Wed Aug 24, 2011 6:12 pm

So, I've created my own intro, publish sequence, thingy but it doesn't work when I play it, can someone find out why? cap's here
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Post » Wed Aug 24, 2011 6:38 pm

First of all when the timer reaches 1000 (and when the action should start) you move to another layout, that's why it closes.

Second - you have a fairly complicated approach there - I would just use the wait object (or timeline, but that's trickier possibly) to trigger things instead of collisions and such.

So what you could do - just create the necessary objects at the necessary delay and have them fade in and out by themselves.
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Post » Wed Aug 24, 2011 6:51 pm

Made a simplified remix of your example - basically everything is just happening and the sparkle effect gets created with a delayed event. If you want the titles to stay on screen longer just edit the "wait" values of their fade behaviours.

Here it is.
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