Published app performance problems

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Post » Sun Mar 29, 2015 4:43 am

Hey guys, I'm new to construct 2 and started a project about 1 month ago.
The problem is: the game runs really well when testing as HTML5, both on PC and mobile (LG G2). But when I try to export the game for android, it runs slow as hell. I've tried exporting with Intel XDK, CocoonJS, Phonegap and the Amazon Appstore options, all went bad.

Here is the link to the game uploaded on my website:
Thanks in advice.
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Post » Sun Mar 29, 2015 1:38 pm

Please check out my post related to performance. I am also having performance problem with construct on IOS.
The best way to optimize performance of the game is ensure that when the game play is happen non critical events are not processed.
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Post » Mon Mar 30, 2015 7:02 pm

Hey, I checked your post, did some changes but nothing seems to work. The problem is: the game already runs slow at the title screen, there are only 5 sprites with the sine behaviour!
I don't know what else to do
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Post » Mon Mar 30, 2015 9:24 pm

What's the size of your images?
Risk Rocket now available on Google Play
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