Published Games on Steam

Ideas and discussion about publishing and distributing your games

Post » Fri Jul 21, 2017 7:53 am

Hi All

I’ve been looking for answers to some questions I have and haven’t really found them in the forums so it’s time to ask I guess.
Hopefully someone can shed some light.
My questions are related to releasing on Steam and directed at devs that has already done so.

1.) Was uploading your game and getting it live an easy process? I’ve been reading that some guys have issues because of NWJS while others say its simple and painless?
2.) Once your game went live and you started selling copies – Did you experience a high amount of refunds due to the game not running on a customer’s pc (Again due to it being NWJS)

I’m a bit confused to this as people seem to be complaining about it, but yet I have supported construct 2 devs and purchased their games and have had no problems. The games work fine. Just look at Super Ubie land, the next Penelope and Airscape as an example
Also I have 3 pc’s that I test nwjs exported games with and a laptop. These pc’s have different specs and are in different states of /updates patches etc. yet all my games that I test run fine on all of them.
The laptop can struggle a bit if things get too busy, but that’s understandable.

3.) Am I correct in saying that small to medium sized games made in C2 is fine for Steam and will be technically reliable (Running stable on most systems)?

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Post » Tue Aug 15, 2017 9:31 pm

I'm also interested on this subject... Please, let me know if you figure it out!
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