Publishing commercial project

Discussion and feedback on Construct 2

Post » Wed Feb 05, 2014 2:12 pm

Hello guys! Ok, I have a project done(I have personal license on Steam) and I want to load it somewhere on Google Play and sell it for about 1$.
But I completely have no idea about doing it! For example, I don't know what documents should I have or licenses for my game... And how can I protect my game from being kidnapped by somebody else? I have so many questions! Could you please tell me something about it? Maybe there is a topic somewhere? And of course somebody of you have alredy done it(loaded his/her game to some app store)?
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Post » Wed Feb 05, 2014 3:28 pm

Well, if your game gets kidnapped, rule #1: never pay ransomm they will kill the vicitm anyway   


not much you can do to protect your program other then using the minifyer while exporting. construct 2 has a build in obfuscator during exports, which mangles the names and structure, making it a bit more troublesome to simply extract and read the codes.


Other then that ... nothing really. and you shouldnt worry too much about it.

As for uplaoding, you will need a google developer license, https://developers.google.com/

When you have that you can start creating APK files and upload them to google store.

You will need to build your APK though, either with Ludei (apply for a commercial developers license at ludei)   or use crosswalk.

So much info relating to this .... I suggest you read up :)
Who dares wins
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Post » Wed Feb 05, 2014 5:41 pm

Oh, thank you so much! Now I have some needed information in my brain! But how can I get this google license?! May be Google knows the answer...
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Post » Wed Feb 05, 2014 7:08 pm

On a side note, if you look at intel's site, they have some tools that you can use to wrap up your node-webkit games into self contained .exe so that you could then sell that. YOu could also look at tools for wrapping .exe files to make full installers for them that would include serial keys, etc...
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Post » Wed Feb 05, 2014 9:15 pm

I never minify my code.. its unreadable anyway
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Post » Thu Feb 06, 2014 1:41 pm

Thanks BluePhaze! But my target is to make a mobile project now...Maybe I'll try Steam Greenlight some time...Sashik2014-02-06 13:42:04
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