Publishing games to Android, any problems?

Discussion and feedback on Construct 2

Post » Thu Nov 15, 2012 9:24 am

Hello.

I want to develop games for Android using Construct2. For starters I want to develop for the Google Nexus 7.

So my multipart question is this: How far along has the "publishing to Android" come?

Are there any major pitfalls or performance issues? Can I expect a complete 1:1 version of my game to appear on the Android tablet, or will I have to make changes to existing games?

I do want to purchase the Construct2 license. But it kinda depends on how painful the process is and what kind of performance I can expect.

Love Construct2. Just wish there was a "export to .apk" option.
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Post » Thu Nov 15, 2012 5:27 pm

There are a couple of things not supported, listed under 'Compatibility' in How to export to CocoonJS. Other than that it should be working fine with good performance.
Scirra Founder
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Post » Fri Nov 16, 2012 1:04 am

Note that while performance is good, as might be expected it's generally a little less good than on PC. As long as you're not doing anything outlandish it should be fine though, and it's been steadily improving all the time.

The most significant other issue -- and it's not really a Construct 2 specific problem, but rather an issue with any Android development -- is that performance and available features vary greatly between handsets, but if you're interested in a specific model as described this shouldn't be a major issue for you.


Other than that the process is just a little bit fiddly due to the multiple steps, but nothing prohibitively difficult.
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Post » Fri Nov 16, 2012 9:32 pm

I took the leap and purchased a license. Exported my little WIP space game using CocoonJS.

100+ FPS on my Nexus 7.

Not too bad :) Using CocoonJS is easier than expected, and performance seems to be good. Feeling pretty happy about my purchase right now!
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Post » Sat Nov 17, 2012 1:35 am

You'll never regret it , Brother !
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