Publishing linux/OSx versions on STEAM

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  • hi guys,

    you have experience in publishing on STEAM platform, the linux and Mac versions of a game exported into NW.js?

    first question is: why i need to add ".x64" if in reality the .nw file does not have extension?

    last question is: i need a Mac for upload the OSx version of my game?

  • Given the architecture of Linux is vastly different to Windows, .x64 is likely there for the purpose of the 64-bit CPU architecture with running it in Linux, exe wise with Linux's package.nw.

    Yes, you need a mac to port OSX versions since the software behind OSX is proprietary. OSX can't be emulated in a virtual machine either, as it does fucky things with signatures regarding programming.

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  • uhm.. Ok.

    so, i need a Mac to export my game with Construct3 right? because uploading on Steam SDK with C2 exported OSx version from windows is "corrupted"?

  • Yes, you'll need a macbook or a desktop mac. You can export on Windows/Linux, but the resulting OSX port in the folder is not guaranteed to work.

  • Yes, you'll need a macbook or a desktop mac. You can export on Windows/Linux, but the resulting OSX port in the folder is not guaranteed to work.

    ok, grazie mille

  • One tip from me is to wait with the Mac and Linux versions a while until you have tested that they work 100% first. Because if you release the game and those versions break on many users systems then you'll get tons of bad reviews. And a lot of bad reviews for a newly released game = no sales and a dead game.

    I have even removed my linux version of my game on Steam because the market is tiny and all it did was generate a lot of frustrating bug reports

  • One tip from me is to wait with the Mac and Linux versions a while until you have tested that they work 100% first. Because if you release the game and those versions break on many users systems then you'll get tons of bad reviews. And a lot of bad reviews for a newly released game = no sales and a dead game.

    I have even removed my linux version of my game on Steam because the market is tiny and all it did was generate a lot of frustrating bug reports

    understood thank you

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