Publishing to AppStore without a Mac system

Ideas and discussion about publishing and distributing your games

Post » Sun May 24, 2015 5:58 am

Hi guys, I would like to publish my upcoming game to the appstore, but I don't have a mac system, and honestly, I am not willing to spend over $1000 to get an old second hand mac over here. So I am hoping that some of you with experience might be able to share some info on how to achieve this.

I did some research and saw recommendations on emulators like vmware, and also online rental like macincloud. But there isn't enough information to really confirm if it can work for the entire process. It says that vmware runs the IOS properly, but the author has never tried making the appstore certificate with it. Macincloud looks like a great option, but after some research online, it seems that you are given enough administrator control that creating the certificate has many issues.

I am hoping that anyone here with any experience or solutions would be able to share them. Thanks everyone!
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Post » Mon May 25, 2015 3:14 am

You can use VM Ware, basically it's a Mac on your PC, youtube it "VmWare Mac on Windows"
https://itunes.apple.com/us/app/id1004254105

We bet anyone a hundred dollars if they can reach the bone on the other side of the screen! (Only on the Impossible Mode)
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Post » Mon May 25, 2015 9:32 am

@ondraayyy, yes I did mention about vmware, but the problem is, so far I can't find any topic or discussions on whether or not vmware allows the user to create the certificates without problems.
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Post » Mon May 25, 2015 9:47 am

MacinCloud is a remote Mac rental service. Laptop, Desktop and Handheld users can access rented, Apple Manufactured Mac hardware through the Internet. Bring all your software licenses and use them on a Mac in the Cloud!
rent it macincloud
You think you can do these things, but you can't, Nemo!
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Post » Mon May 25, 2015 3:30 pm

@DUTOIT, thanks I was really leaning towards macincloud as it is perfectly legal, but have anyone had any experience with using it to create certificates for appstore? I googled it and there were no explanation on whether or not macincloud is actually able to create the certificate. I finally found one that said it could be done and with some explanations, but it is a bit old, so I am not so sure. I think I will try contacting macincloud directly and see what they say. Again, thanks DUTOIT, always appreciate your advices!
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Post » Mon May 25, 2015 3:43 pm

But it's possible to do it from a Windows PC? Everything, including the certificates.
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Post » Mon May 25, 2015 7:47 pm

@rekjl, I'm currently in dev on some games and haven't used macincloud recently. But it did the job perfectly. Best part is they have all the necessary software available. I've let my subscription lapse, but grab the hourly one. $1 and just jump in and have a look. Everything is right there.

lolva, absolutely you can do it from windows pc. But macincloud is so much easier. I just rent a couple hours. And they even assist you.
I hope to be see construct3 in macincloud soon ;)
You think you can do these things, but you can't, Nemo!
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Post » Mon May 25, 2015 9:01 pm

@DUTOIT
Even the certificates?
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Post » Tue May 26, 2015 2:04 am

@DUTOIT, thanks man! I think I will go with macincloud. Haha better than spending 1k on a second hand mac. Just wanted to ask since this is my first time exporting to IOS, but do we need to install C2 on it? I was under the impression that all I had to do was access the developer tools from the mac to create the certificates and game ID, after that I could just save it to dropbox and than copy it to my PC and export it from my PC. Am I wrong, or is there more to it than this?

@lolva, checking from other forums and discussions, I think I only saw a couple of people saying that they were able to do this, and almost all of them were a few years back, so I am worried that it might not work anymore. They all used IOS emulators like vmware, so if you are interested you could try looking at it. For me personally, I think I will go with macincloud right now, cause I can't find enough information to say for sure it will work or how to make it work, and I am worried what apple might do if they found out I was violating their rules by using a non mac pc.
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Post » Tue May 26, 2015 6:51 am

@rekjl, lol, sorry guess that was confusing. Currently you can access gamesalad, gamemaker etc because they run on mac. You can install and run mac software and use their preinstalled software. They have the software, you bring the license.
Construct2 doesn't run on mac :(
Construct3 apparently will be able to run on mac, Linux etc ... was just saying would be nice to see construct 3 listed in their list of software.


@lolva, you can, however it isn't a simple process. When you dealing with IOS emulators like vmware, you are looking for frustration. But Absolutely you can, but I would go with using a real mac computer, either buying one (not viable for me as my computer beats any mac hands down) or rent one, or rent one over a cloud.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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