Publishing/Exporting

For questions about using Classic.

Post » Thu Jun 04, 2009 2:13 am

Firstly,
Hello all :)

Found this little gem of a project from the disgruntled Adobe Director crowd (After getting the business from them in regards to a major update). I found myself looking for a handy prototyping tool and landed here! :)

So - I put together a little test project after only a few hours of tinkering (I'm impressed already :) ) however the folk that encounter that DirectX august 08 issue are redirected to a questionable M$ site with a big list of nothing obvious to click on. I tried exporting with "Create Installer" checked but it didn't seem to do anything - should I just package DXWebsetup in a zip with a readme or have I missed somethin about the Installer export thing?

Thanks
B
2
G
3
Posts: 43
Reputation: 936

Post » Thu Jun 04, 2009 2:19 am

right now i don't think it exports the correct dx update (i could be wrong). if anything, have the user install construct to get the dx update required.
B
25
S
3
G
6
Posts: 1,197
Reputation: 5,620

Post » Thu Jun 04, 2009 2:23 am

[quote="Davioware":3s06om5m]right now i don't think it exports the correct dx update (i could be wrong). if anything, have the user install construct to get the dx update required.[/quote:3s06om5m]

Mmm; I mean Create Installer literally generates no output at all; it looks like it exports but then no EXE in the directory so I have no way to know if its the right DX update :)

*edit*

Using latest stable 0.98 release; not .99#
B
2
G
3
Posts: 43
Reputation: 936

Post » Thu Jun 04, 2009 3:42 am

Inside the Construct folder there's a file called dxwebsetup.exe, if all else fails you can include that.
Image Image
B
161
S
48
G
90
Posts: 7,356
Reputation: 66,767

Post » Thu Jun 04, 2009 3:50 am

[quote="newt":v2ry6d8n]Inside the Construct folder there's a file called dxwebsetup.exe, if all else fails you can include that.[/quote:v2ry6d8n]

[quote="Mitch":v2ry6d8n]should I just package DXWebsetup in a zip with a readme or have I missed somethin about the Installer export thing?[/quote:v2ry6d8n]
Got that one covered :) Just curious if there was a pipeline already in place.
B
2
G
3
Posts: 43
Reputation: 936

Post » Thu Jun 04, 2009 8:57 am

Sadly I lost the installer source code so I'd have to rewrite it to get that feature up and running. Until then yes, just dxwebsetup with your game is enough. We use Inno setup for the main installer, which handles distribution very well.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Thu Jun 04, 2009 2:08 pm

[quote="Davioware":3h01vlo5]right now i don't think it exports the correct dx update[/quote:3h01vlo5]
It doesn't export any DirectX update.

You can just put d3dx9_39.dll in the same folder as the EXE and it should work without any updates - however, if you use XAudio2, you need other DirectX files, so go for the installer/dxwebsetup thing.

FYI the error message directs the user to this page, where the very first thing listed is what they need to install.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,580

Post » Thu Jun 04, 2009 2:33 pm

The installer did export a direct-x update, fwiw.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Fri Jul 08, 2011 5:33 pm

Hi, I'm using construct classic r1.2. When I goto export and installer nothing happens. it seems to export but then theres no installer exe in the directory I chose. What is needed for the installer export to work? am I missing a plugin or something?

Thanks in advance
B
8
S
3
G
1
Posts: 22
Reputation: 1,001


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 8 guests