Pushing and Pulling Solid object

For questions about using Classic.

Post » Sun Oct 02, 2011 9:43 am

Hi everyone! I have a little problem. I'm trying to make character push and pull solid boxes. There is a little problem I want my character and a crate to move like a single object, while "Push" button (Space) is down. There is a gap between objects width of which varies and that's why animation looks bad. All I want is to know how to destroy that gap or make it size constant or maybe there's better solution to my problem? I've tried a lot of different ways but they weren't good enough I think.
Here's a link to my .cap file.
http://dl.dropbox.com/u/33035103/2.cap
Sorry for my bad English Thanks for help!
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Post » Sun Oct 02, 2011 1:47 pm

I think I've solved my problem. But it doesn't work when there are multiple crates on layout. Anyone knows the solution of this problem?
Here's a cap
http://dl.dropbox.com/u/33035103/pushing.capWolod2011-10-02 14:00:06
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Post » Sun Oct 02, 2011 3:13 pm

Multiple crates problem solved 8D
http://dl.dropbox.com/u/33035103/pushing2.cap

Guys if you have any suggestions about improving this cap, I'll be glad to learn how to optimise my event sheet.
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