puzzle boundary

For questions about using Classic.

Post » Mon Aug 22, 2011 3:40 am

I am trying to setup a boundary for puzzle objects, so if they are sent out of reach, they'll be destroyed, and new ones will be spawned at the original location.

Here is a screen shot to help explain...



so when a purple box goes outside of the faint green boundary area, it should get deleted, and then a new one gets created at the center-point of the boundary.

every time I think I get it to work, the program spawns so many purple boxes that it crashes.

anybody have an idea?

here's a capthe_chosen_byte2011-08-22 03:41:49
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Post » Mon Aug 22, 2011 3:47 am

Unfortunately I don't have the plugin you use (Advanced Camera), could you put up a screenshot of the events, or copy them as text?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Mon Aug 22, 2011 6:01 am

Hahaha, a blessing in disguiseI hadn't saved my faulty code, so when I went to rebuild the code and duplicate my buggy results, I must have changed something because I have it working now. I do need to take that plug-in out of my system folder though, I never use it and it always causes compatibility issues

Thanks though JayJay
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