puzzle bubble (bubble shooter) image heavy

Show us your works in progress and request feedback

Post » Sat Apr 06, 2013 3:52 pm

UPDATED 25.10.15

Image



Latest test version can be played here. https://dl.dropboxusercontent.com/u/159885981/pb34b/index.html

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This is a Puzzle Bubble type game.

Test Game


There are currently no real graphics, no effects and no sound. It's just the core game mechanics with a few power ups.

There are only a half a dozen test levels so far, the rest are blank.

You will need a browser which supports webGL and have it enabled. Chrome recommended.

Aim with the mouse, left click to fire a bubble. Right click to enable cheat mode which enables you to see where the fired bubble will land. Right click also allows you to use special abilities if you have collected them.

feedback appreciated.
Ethan2013-11-15 20:34:45
Last edited by Ethan on Sun Oct 25, 2015 11:18 am, edited 10 times in total.
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Post » Sat Apr 06, 2013 4:37 pm

I thinks it's a pretty good start. Seems to nail the game play very well :) No complaints on the beta version :)
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Post » Sat Apr 06, 2013 11:05 pm

Works really well, congratulations. I love Puzzle Bobble, and I think your game will be a great PB style game!
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Post » Sat Apr 06, 2013 11:16 pm

Really nice work so far :). I felt that the blocks moved a bit too fast, but obviously that's completely subjective and you might have intended them to move at a fast pace. :)
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Post » Sun Apr 07, 2013 10:00 am

Thanks for the feedback and the nice comments.
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Post » Sun Apr 07, 2013 9:03 pm

Pretty cool. Plays solid, and there are not really any bugs, i could find.
Good work!
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Post » Sun Apr 07, 2013 9:08 pm

Nice begin! Keep posting updates to us. And if it's not a problem, share the .capx file :P
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Post » Mon Apr 08, 2013 2:24 pm

Simple, but nice and functional.
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Post » Thu Apr 11, 2013 8:21 am

nice start to the game
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Post » Sat May 18, 2013 4:25 pm

Heres an update to the game.

puzzle bubble Beta 2


Unfortunately i haven't had a lot of time to construct, but i'm still slowly plugging away.


Small list of changes:

-Play area widened to allow greater variety of level / puzzle designs. (may get bigger when i eventually change game to a 16:9 aspect ratio)

-power ups are now solid like bubbles (before you could pass through them but i decided i didn't like this).

-Started work on some temp animations and effects to integrate the code into the engine, but still no graphics or sound.

-levels now progress automatically if you win or reset if you loose. Still only 5 test levels so far.

-new pointy arrow, but does not show rebound angles (need power up for that).

-rows drop down at different intervals depending on level now. The idea being on later levels they drop quicker to make the game harder.

Will probably add score next.



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