puzzle bubble (bubble shooter) image heavy

Show us your works in progress and request feedback

Post » Sat May 18, 2013 5:53 pm

Good job man!
Have you thought of introducing an explosive powerup?
(Blows up a small radius around the block!)
Best of luck!
/qazxcwe\
B
10
S
1
G
1
Posts: 20
Reputation: 619

Post » Sat May 18, 2013 6:33 pm

works great
love the animations
B
39
S
12
G
6
Posts: 136
Reputation: 6,322

Post » Thu May 23, 2013 1:46 pm



B
12
S
2
G
3
Posts: 57
Reputation: 3,439

Post » Thu May 23, 2013 1:46 pm

@Ethan,

Its really cool, can you share the .capx file.
B
12
S
2
G
3
Posts: 57
Reputation: 3,439

Post » Thu May 23, 2013 6:38 pm

@Ethan - awesome job man. Can't wait for your finished product.
B
32
S
7
G
8
Posts: 312
Reputation: 8,467

Post » Tue Sep 10, 2013 7:15 pm

Ok sorted some minor bugs out and added some new hazards and powerups.

Black hole sucks bubbles in.




Grow, is a hazard which multiplies the bubbles if hit.




Bomb, blows up surrounding bubbles.



I added a neat screen shake function as well which i can call and specify which layer to shake, it strength and for how long.

I've also added bezier movements to bubbles which fall and are caught in a box, this will most likely be an animated character at a later stage when i do the graphics.

Please Try the latest test HERE.
B
37
S
19
G
18
Posts: 613
Reputation: 10,231

Post » Wed Sep 11, 2013 3:04 pm

Incredible. Great job man.
B
14
S
4
G
4
Posts: 40
Reputation: 4,548

Post » Tue Sep 17, 2013 11:29 am

Finished off 5 more hazard/powerups. I think i've got a good selection now, enough to make for some interesting and challenging level designs, when i get around to it.

add line, adds a row to the top, pushing bubbles down.




Multiply, kind of like a reverse black hole, it fires out bubbles.




Blackout, hides the bubble types from player for a number of turns so player fires blind.




Swapper, continually swaps the next bubble in queue which can be fired by player for a number of turns. Adds an interesting element in that player has to watch whats happening while they fire the current bubble.




Switcher, continually swaps bubble type until it is hit. Player has to time it just right.




I'll work on the scoring system next. The HUD/interface needs doing. Theres still the map screen for proper level selection/ progression. So still a fair bit to do.

You can play the latest version HERE.
Ethan2013-09-17 11:29:26
B
37
S
19
G
18
Posts: 613
Reputation: 10,231

Post » Sat Sep 21, 2013 10:55 am

Couldn't help myself adding @Ramones lightning effect.



B
37
S
19
G
18
Posts: 613
Reputation: 10,231

Post » Fri Sep 27, 2013 11:06 am

I'm temporarily using the free sprite font by @GeometriX to show scores.







It's counts how many matches were made.




And you get bonus points for difficult shots like rebounding off walls.




Ethan2013-09-27 11:13:12
B
37
S
19
G
18
Posts: 613
Reputation: 10,231

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: TheFE3C and 0 guests