Finished off 5 more hazard/powerups. I think i've got a good selection now, enough to make for some interesting and challenging level designs, when i get around to it.
add line, adds a row to the top, pushing bubbles down.
Multiply, kind of like a reverse black hole, it fires out bubbles.
Blackout, hides the bubble types from player for a number of turns so player fires blind.
Swapper, continually swaps the next bubble in queue which can be fired by player for a number of turns. Adds an interesting element in that player has to watch whats happening while they fire the current bubble.
Switcher, continually swaps bubble type until it is hit. Player has to time it just right.
I'll work on the scoring system next. The HUD/interface needs doing. Theres still the map screen for proper level selection/ progression. So still a fair bit to do.
You can play the latest version HERE.Ethan2013-09-17 11:29:26