puzzle bubble (bubble shooter) image heavy

Show us your works in progress and request feedback

Post » Fri Sep 27, 2013 2:02 pm

@Ethan, looking really cool, can't wait for the finished game!

Good luck with it   
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Post » Sat Sep 28, 2013 3:34 pm

@Pantaloons, thanks for the encouragement.
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Post » Mon Sep 30, 2013 9:59 pm

its a start
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Post » Tue Oct 08, 2013 2:29 pm

Works gotten in the way again so i haven't had much time to work on this, but i did manage to add the "bubble throwing" character. It will be a different enemy each level.




You can play the latest version HERE.Ethan2013-10-09 10:46:57
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Post » Tue Oct 08, 2013 5:29 pm

This is exactly what a prototype should be like. Fun, intuitive and easy to pick up despite a lack of art. Good job.
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Post » Wed Oct 09, 2013 9:48 am

Thanks @thehen it means a lot coming from you.
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Post » Wed Oct 09, 2013 4:17 pm

Added a level title to the game. (ignore the title text, i've just named the levels after fruit for now).



I've also been thinking about the games theme. I've decided to go with a fantasy one. The bubbles will be different monsters, and the main character, currently the arrow, will be a monster hunter...or something.

I've changed the bubble image. It also helps me visually track whats happening with animations, as for example their facial expression will change on collision with wall etc.



I'm also working on a proper level structure. There will be 5 rounds to each level, with each new level introducing a new power up or hazard to the game. It will also feature different enemy and background graphics. You'll also be taken to a map screen at the end of the 5 round to track your progress through the game as is now standard in casual games.

Current version can be player HERE.
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Post » Fri Oct 11, 2013 11:05 am

Added enemy health bar.

It works by working out the percentage of the level completion based on how many bubbles are left to destroy. Add bubbles and it's health goes up, destroy bubbles and the health goes down. 0 health is no bubbles so level complete.



It's only a rough mockup at this stage, much like other aspects of the game. It needs new text and graphics.
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Post » Fri Oct 11, 2013 12:07 pm

In level 6 it keeps coming down no matter what I do
Or maybe I didn't know the rules exactly. Otherwise really nice game!

Just an idea but maybe you could put newest build on the first post as well.
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Post » Fri Oct 11, 2013 3:21 pm

@Katala thanks for the feedback.

Yeah level 6 is pretty much impossible to win at the moment, i think i did it once.

The drop timer (thats the number of shots you have before the bubbles drop down a row) is set to 0 on that level. I havant really done any work on them since i first started making the game, they are really just test levels at the moment.

Everything's coded now though, i just need time to work on devising them which i'll be doing once i get the world map stuff finished.

I'll update the first post as suggested.Ethan2013-10-11 15:22:06
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