puzzle bubble (bubble shooter) image heavy

Show us your works in progress and request feedback

Post » Thu Oct 17, 2013 11:24 am

Hi Ethan,
Great Game,Can you give me some tutorial how to make this ?
I'm newbi in construct2,i want to make the bubble shoot game. Please help me ..
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Post » Thu Oct 17, 2013 7:01 pm

Hi, I'm on holiday at the moment, maybe when I get back home.
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Post » Thu Oct 17, 2013 10:49 pm

hi,
very good
2D Game GUI Designer
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Post » Fri Oct 18, 2013 11:01 am

I'll wait until you get back, i'm sincerely hope your help
thank you
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Post » Fri Nov 15, 2013 8:13 pm

Not much free time at the moment but hoping to finish the coding soon so i can work on the graphics and finish this project.

Any way a small update.

Fixed the enemy health bar so it works better now and added a small effect to it.




Changed the top gui slightly by moving the level title over and adding a count down timer which tells player when rows are about to drop.




Fixed an annoying bug where enemy sometimes picked up 2 bubbles at once, and add a counter to show how long ball swapper hazard lasts.




Finally added score gui above enemy.




And i've had a play about with adding the player character. It's supposed to be a guy hitting the monsters with a sword.




The Whole thing looks pretty rough, you have to use a fair bit of imagination at the moment about how it could look with good graphics and sound.



You can try the latest test HERE. Be aware that if you right click the mouse during the game and you win the round it will activate the map screen which i started working on but it's not complete so you will need to refresh the browser to start the game again.Ethan2013-11-15 20:15:47
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Post » Mon Feb 24, 2014 10:55 pm

Any news about the game?

i was wondering if you wanted to share the bubble mechanics?
Just how you made the connection between colors, and make them stick and so on?
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Post » Tue Feb 25, 2014 7:16 pm

I haven't had the opportunity to work on the game since i posted the last update except a few days last week when i added the start of some player special abilities.

The silhouettes will be the player hero character eventually. They can be accessed my right clicking the mouse.

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I've done 2 so far, one sends out a wall of fire to destroy any bubble they hit, the second rewinds time so you can take the shot again if you miss.

The bubble matching is done with a flood fill using an invisible sprite to check surrounding bubbles. Different states are set depending on how many are counted. 3 or more and they pop. If there are no bubbles then they fall. I use a lot of functions so i can call various checks when i want, which makes adding effects and power ups much easier.
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Post » Tue Feb 25, 2014 9:22 pm

this is actually a fun game hmmm nice work!
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Post » Mon Mar 10, 2014 3:31 pm

Completed work on the player special abilities.

The first 2 you collect by popping the corresponding power up bubble.

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Special attack which shoots a line of fire popping any bubbles it hits. Good for when bubbles are about to reach the bottom of screen and end the game.


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Rewinds game to the time before you fired the last bubble. Good for when you miss a critical shot so you can have another go. You can rewind all the way back to the start of the level if you have collected enough.

The third special ability you get by automatically collecting the fallen bubbles. When you collect 10 you get 1 power up. Still to code this attack.

Also coded a new hazard type which will randomly drain 1 of the available power ups if hit.

Latest test game can be played here. https://dl.dropboxusercontent.com/u/159885981/pb12/index.html
Right click to scroll through available special abilities, left click to activate it, or keep right clicking to return to normal firing mode.
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Post » Tue Mar 11, 2014 9:56 am

This is really cool! Plays nicely and brings something new to the genre. Are you working on graphics already? What did you have in mind?

Just a suggestion, but this would look perfect with graphics styled like this: http://justinchan.tumblr.com/

Anyways, can't wait to play the full version! Nice work.
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