PvP Algorithms

Discuss game development design and post your game ideas

Post » Wed Jul 18, 2012 12:33 am

What is a good equation/algorithm to determine the outcome of a battle between two players?

For example, I want the game to take into account the relative strengths and weaknesses of the players (strength, level, armor, buffs, weapons used, etc.) and apply damage to both players accordingly.

Any suggestions?
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Post » Wed Jul 18, 2012 12:44 am

Might do a search on graduated, or weighted chance randoms.
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Post » Wed Jul 18, 2012 1:04 am

I was thinking I might use to-hit tables. A la Dungeons & Dragons.
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Post » Wed Jul 18, 2012 1:11 am

This wikipedia article should be of interest to game designers:

Probability of Kill

I hereby nominate this as the coolest wikipedia article title ever.
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Post » Wed Jul 18, 2012 7:27 am

[QUOTE=ageiser]I hereby nominate this as the coolest wikipedia article title ever.[/QUOTE] So this makes newt the coolest dawg out there, right?
Cause this article is about exactly what newt said, weighted chance random.
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Post » Wed Jul 18, 2012 3:12 pm

You bet! Thanks Newt.
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Post » Wed Jul 18, 2012 6:09 pm

[QUOTE=tulamide] [QUOTE=ageiser]I hereby nominate this as the coolest wikipedia article title ever.[/QUOTE] So this makes newt the coolest dawg out there, right?
Cause this article is about exactly what newt said, weighted chance random.
[/QUOTE]
also a great band name
Spriter Dev
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