Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Tue Jun 03, 2014 11:40 pm

I was able to get ~40 fps on my macbook air 1.7 ghz hd 5000 in chrome with all settings on highest.
impressive plugin, this could very much open a new dimensions in construct 2 for developers hoping to implement 3D stuff into their projects.

@QuaziGNRLnose do you intend to keep it up to date, optimise it further and add more features?
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Post » Wed Jun 04, 2014 1:04 am

Since this is WebGL only, I was wondering another thing:

Could this be used rendering a 2D based game with 3D models efficiently (I know it can sounds dumb, but I'm pretty sure I'm not the only one to think about the mix 2D and 3D world.. Unified!), and also can we just turn off that alert message when webGL is off (to instead display a message ingame)

Also it took a while to actually display the demo, all the 2D were good, but the 3D appeared like 2 minutes after only first time though.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Jun 04, 2014 2:53 am

Features will be added and optimizations / bugfixes will come with time

I'm working on some basic commented examples as well.
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Post » Wed Jun 04, 2014 5:17 am

Nice, let me know when the examples are added, I will purchase it.

2 quick questions, is possible to implement a skybox? and occlussion culling?
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Post » Wed Jun 04, 2014 9:27 am

If this plugin was compatible with cocoonjs or other moblile app compilers, I'd like to pay more than $50 to get it :)
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Post » Wed Jun 04, 2014 9:28 am

@Joannesalfa Skybox should be very easy. In Three.js you just create a basic box and flip the material inside. If the plugin has flip materials (which it should have imo) then that's easy.
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Post » Wed Jun 04, 2014 1:56 pm

Schoening wrote:@Joannesalfa Skybox should be very easy. In Three.js you just create a basic box and flip the material inside. If the plugin has flip materials (which it should have imo) then that's easy.


it does :)
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Post » Wed Jun 04, 2014 2:01 pm

Joannesalfa wrote:Nice, let me know when the examples are added, I will purchase it.

2 quick questions, is possible to implement a skybox? and occlussion culling?


Yes a skybox is possible , There's only frustum culling at the moment i think. Occlusion culling requires specific types of geometry to really work well, i could try to add it later, what do you have in mind and what are you asking this for (as in what do you want to do that would require this)?
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Post » Wed Jun 04, 2014 3:46 pm

Wow, this is really great. I'm getting between 50-60fps on my old iMac in safari no less. I think this is a serious alternative to give Unity with Playmaker a run for it's money.
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Post » Wed Jun 04, 2014 5:27 pm

Two simple examples have been uploaded and can be downloaded from the main post.
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