Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Thu Mar 19, 2015 5:06 am

@irina

i went a little overboard:

Q3D RTS Example

I'll upload the capx when i include physics in the next update.
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Post » Thu Mar 19, 2015 7:25 am

all found what was the problem. thank you.
Last edited by smebor on Sun Mar 22, 2015 7:09 pm, edited 1 time in total.
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Post » Thu Mar 19, 2015 7:38 am

@QuaziGNRLnose

Excellent!!!! :o

You got me, i am defenetly buying!
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Post » Thu Mar 19, 2015 1:30 pm

@smebor

if you want to use a bumpmap just name one of the animations in a Q3DModel "BumpMap", and use a gray-scale image to control the bump.
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Post » Thu Mar 19, 2015 3:52 pm

all found what was the problem. thank you.
Last edited by smebor on Sun Mar 22, 2015 6:52 pm, edited 1 time in total.
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Post » Thu Mar 19, 2015 11:22 pm

@smebor

not really sure what you mean by "copied"

as long as you have an animation called "DiffuseMap" it'll have the diffuse map, and as long as you have an animation called "BumpMap", it'll have a bump map. I have no idea what you're trying to show me.
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Post » Fri Mar 20, 2015 12:56 am

the Q3D RTS Example looks really cool
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Post » Fri Mar 20, 2015 1:04 am

@toetoe

thanks! It's really not all that complicated either, I threw it together in 2.5 hours :)
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Post » Fri Mar 20, 2015 6:50 am

all found what was the problem. thank you.
Last edited by smebor on Sun Mar 22, 2015 6:54 pm, edited 2 times in total.
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Post » Sat Mar 21, 2015 8:48 am

Why if i load obj, which was created by blender, then some polys not displayed?
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